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New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 Requires GameDir >= r2099. Does not break savegame compatibility. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -177,6 +177,14 @@ BOOLEAN ApplyDrugs( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObject )
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// SANDRO - merc records - stat damaged
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gMercProfiles[ pSoldier->ubProfile ].records.usTimesStatDamaged++;
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}
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// Flugente: if this can cure a disease, do so
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if ( Drug[i].ubDiseaseCure > 0 )
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{
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// we cure exactly enough to cure an outbreak
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// Drug[i].ubDiseaseCure - 1 - the xml value is simply one higher than the disease type, otherwise we couldn't identify disease 0
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pSoldier->AddDiseasePoints( Drug[i].ubDiseaseCure - 1, -Disease[Drug[i].ubDiseaseCure - 1].sInfectionPtsOutbreak );
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}
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}
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}
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