New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.

For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918

Requires GameDir >= r2099.

Does not break savegame compatibility.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-08-10 13:45:11 +00:00
parent 09244c2369
commit 36e9d15edc
96 changed files with 5569 additions and 1573 deletions
+8
View File
@@ -177,6 +177,14 @@ BOOLEAN ApplyDrugs( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObject )
// SANDRO - merc records - stat damaged
gMercProfiles[ pSoldier->ubProfile ].records.usTimesStatDamaged++;
}
// Flugente: if this can cure a disease, do so
if ( Drug[i].ubDiseaseCure > 0 )
{
// we cure exactly enough to cure an outbreak
// Drug[i].ubDiseaseCure - 1 - the xml value is simply one higher than the disease type, otherwise we couldn't identify disease 0
pSoldier->AddDiseasePoints( Drug[i].ubDiseaseCure - 1, -Disease[Drug[i].ubDiseaseCure - 1].sInfectionPtsOutbreak );
}
}
}