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New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 Requires GameDir >= r2099. Does not break savegame compatibility. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5247,6 +5247,15 @@ void CorpseMessageBoxCallBack( UINT8 ubExitValue )
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}
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}
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}
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// we might get a disease from this...
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// if the corpse is already rotting, chance of infection is greatly increased
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FLOAT modifier = 1.0f;
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ROTTING_CORPSE *pCorpse = GetCorpseAtGridNo( nextGridNoinSight, level );
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if ( pCorpse->def.ubType == ROTTING_STAGE2 )
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modifier = 5.0f;
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HandlePossibleInfection( gpTempSoldier, NULL, INFECTION_TYPE_CONTACT_CORPSE, modifier );
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}
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}
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