New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.

For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918

Requires GameDir >= r2099.

Does not break savegame compatibility.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-08-10 13:45:11 +00:00
parent 09244c2369
commit 36e9d15edc
96 changed files with 5569 additions and 1573 deletions
+1 -4
View File
@@ -2311,7 +2311,6 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
//-----------------
if ( pSoldier->bInSector && pSoldier->ubProfile == NO_PROFILE )
{
#ifdef ENABLE_ZOMBIES
if ( pSoldier->IsZombie() )
{
swprintf(NameStr, pSoldier->name);
@@ -2324,9 +2323,7 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
gprintfdirty( sX, sY, NameStr );
mprintf( sX, sY, NameStr );
}
else
#endif
if ( pSoldier->bTeam == ENEMY_TEAM )
else if ( pSoldier->bTeam == ENEMY_TEAM )
{
// Flugente: soldier profiles
if ( gGameExternalOptions.fSoldierProfiles_Enemy && pSoldier->usSoldierProfile )