New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.

For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918

Requires GameDir >= r2099.

Does not break savegame compatibility.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-08-10 13:45:11 +00:00
parent 09244c2369
commit 36e9d15edc
96 changed files with 5569 additions and 1573 deletions
+6 -1
View File
@@ -3153,7 +3153,12 @@ UINT32 CalculateCarriedWeight( SOLDIERTYPE * pSoldier )
ubStrengthForCarrying = (ubStrengthForCarrying * (100 + gSkillTraitValues.ubBBCarryWeightBonus) / 100); // plus one third
}
ubStrengthForCarrying = (ubStrengthForCarrying * (100 + pSoldier->GetBackgroundValue(BG_PERC_CARRYSTRENGTH)) / 100);
// Flugente: diseases can affect stat effectivity
INT16 diseaseeffect = 0;
for ( int i = 0; i < NUM_DISEASES; ++i )
diseaseeffect += Disease[i].sEffCarryStrength * pSoldier->GetDiseaseMagnitude( i );
ubStrengthForCarrying = (ubStrengthForCarrying * (100 + diseaseeffect + pSoldier->GetBackgroundValue( BG_PERC_CARRYSTRENGTH )) / 100);
// for now, assume soldiers can carry 1/2 their strength in KGs without penalty.
// instead of multiplying by 100 for percent, and then dividing by 10 to account