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New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 Requires GameDir >= r2099. Does not break savegame compatibility. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3153,7 +3153,12 @@ UINT32 CalculateCarriedWeight( SOLDIERTYPE * pSoldier )
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ubStrengthForCarrying = (ubStrengthForCarrying * (100 + gSkillTraitValues.ubBBCarryWeightBonus) / 100); // plus one third
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}
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ubStrengthForCarrying = (ubStrengthForCarrying * (100 + pSoldier->GetBackgroundValue(BG_PERC_CARRYSTRENGTH)) / 100);
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// Flugente: diseases can affect stat effectivity
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INT16 diseaseeffect = 0;
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for ( int i = 0; i < NUM_DISEASES; ++i )
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diseaseeffect += Disease[i].sEffCarryStrength * pSoldier->GetDiseaseMagnitude( i );
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ubStrengthForCarrying = (ubStrengthForCarrying * (100 + diseaseeffect + pSoldier->GetBackgroundValue( BG_PERC_CARRYSTRENGTH )) / 100);
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// for now, assume soldiers can carry 1/2 their strength in KGs without penalty.
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// instead of multiplying by 100 for percent, and then dividing by 10 to account
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