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New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 Requires GameDir >= r2099. Does not break savegame compatibility. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -145,6 +145,9 @@ DynamicOpinionEvent gDynamicOpinionEvent[OPINIONEVENT_MAX] =
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{OPINIONEVENT_SOLVECONFLICT_REASON_BAD, -2, TRUE, FALSE, TRUE, FALSE},
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{OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_GOOD, 3, TRUE, FALSE, TRUE, FALSE},
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{OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD, -3, TRUE, FALSE, TRUE, FALSE},
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{OPINIONEVENT_DISEASE_DISGUSTING, -3, TRUE, FALSE, TRUE, FALSE},
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{OPINIONEVENT_DISEASE_TREATMENT, 1, TRUE, FALSE, TRUE, FALSE},
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};
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BOOLEAN gfSomeoneSaidMoraleQuote = FALSE;
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@@ -1023,6 +1026,9 @@ void HandleMoraleEvent( SOLDIERTYPE *pSoldier, INT8 bMoraleEvent, INT16 sMapX, I
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break;
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}
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// Flugente: if the situation is really, REALLY bad, we can get traumatized
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if ( pSoldier && pSoldier->aiData.bMorale < 15 )
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HandlePossibleInfection( pSoldier, NULL, INFECTION_TYPE_TRAUMATIC );
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// some morale events also impact the player's reputation with the mercs back home
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switch( bMoraleEvent )
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