New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.

For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918

Requires GameDir >= r2099.

Does not break savegame compatibility.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-08-10 13:45:11 +00:00
parent 09244c2369
commit 36e9d15edc
96 changed files with 5569 additions and 1573 deletions
+6
View File
@@ -145,6 +145,9 @@ DynamicOpinionEvent gDynamicOpinionEvent[OPINIONEVENT_MAX] =
{OPINIONEVENT_SOLVECONFLICT_REASON_BAD, -2, TRUE, FALSE, TRUE, FALSE},
{OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_GOOD, 3, TRUE, FALSE, TRUE, FALSE},
{OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD, -3, TRUE, FALSE, TRUE, FALSE},
{OPINIONEVENT_DISEASE_DISGUSTING, -3, TRUE, FALSE, TRUE, FALSE},
{OPINIONEVENT_DISEASE_TREATMENT, 1, TRUE, FALSE, TRUE, FALSE},
};
BOOLEAN gfSomeoneSaidMoraleQuote = FALSE;
@@ -1023,6 +1026,9 @@ void HandleMoraleEvent( SOLDIERTYPE *pSoldier, INT8 bMoraleEvent, INT16 sMapX, I
break;
}
// Flugente: if the situation is really, REALLY bad, we can get traumatized
if ( pSoldier && pSoldier->aiData.bMorale < 15 )
HandlePossibleInfection( pSoldier, NULL, INFECTION_TYPE_TRAUMATIC );
// some morale events also impact the player's reputation with the mercs back home
switch( bMoraleEvent )