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New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 Requires GameDir >= r2099. Does not break savegame compatibility. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -238,6 +238,7 @@ typedef PARSE_STAGE;
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#define SQUADNAMEFILENAME "SquadNames.xml"
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#define BACKGROUNDSFILENAME "Backgrounds.xml"
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#define CAMPAIGNSTATSEVENTSFILENAME "CampaignStatsEvents.xml"
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#define DISEASEFILENAME "Disease.xml"
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#define TAUNTSFOLDERNAME "EnemyTaunts\\"
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#define TAUNTSFILENAME "EnemyTaunts.xml"
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@@ -308,6 +309,10 @@ extern BOOLEAN WriteDrugsStats();
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extern BOOLEAN ReadInFoodStats(STR fileName);
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extern BOOLEAN WriteFoodStats();
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// Flugente: disease
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extern BOOLEAN ReadInDiseaseStats( STR fileName );
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extern BOOLEAN WriteDiseaseStats( );
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// Flugente: merchants
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extern BOOLEAN ReadInMerchantStats(STR fileName);
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extern BOOLEAN WriteMerchantStats();
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