New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.

For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918

Requires GameDir >= r2099.

Does not break savegame compatibility.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-08-10 13:45:11 +00:00
parent 09244c2369
commit 36e9d15edc
96 changed files with 5569 additions and 1573 deletions
+5
View File
@@ -238,6 +238,7 @@ typedef PARSE_STAGE;
#define SQUADNAMEFILENAME "SquadNames.xml"
#define BACKGROUNDSFILENAME "Backgrounds.xml"
#define CAMPAIGNSTATSEVENTSFILENAME "CampaignStatsEvents.xml"
#define DISEASEFILENAME "Disease.xml"
#define TAUNTSFOLDERNAME "EnemyTaunts\\"
#define TAUNTSFILENAME "EnemyTaunts.xml"
@@ -308,6 +309,10 @@ extern BOOLEAN WriteDrugsStats();
extern BOOLEAN ReadInFoodStats(STR fileName);
extern BOOLEAN WriteFoodStats();
// Flugente: disease
extern BOOLEAN ReadInDiseaseStats( STR fileName );
extern BOOLEAN WriteDiseaseStats( );
// Flugente: merchants
extern BOOLEAN ReadInMerchantStats(STR fileName);
extern BOOLEAN WriteMerchantStats();