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New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 Requires GameDir >= r2099. Does not break savegame compatibility. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1725,14 +1725,12 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier)
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PossiblyStartEnemyTaunt( pSoldier, TAUNT_SEEK_NOISE );
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else if (pSoldier->aiData.bAction == AI_ACTION_RUN_AWAY )
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PossiblyStartEnemyTaunt( pSoldier, TAUNT_RUN_AWAY );
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#ifdef ENABLE_ZOMBIES
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if ( Random( 5 ) == 0 )
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{
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if ( pSoldier->IsZombie() ) // Madd: Zombies randomly moan...
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pSoldier->DoMercBattleSound( (INT8)( BATTLE_SOUND_LAUGH1 ) );
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if ( !Random( 5 ) && pSoldier->IsZombie( ) )
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{
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// Madd: Zombies randomly moan...
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pSoldier->DoMercBattleSound( (INT8)( BATTLE_SOUND_LAUGH1 ) );
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}
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#endif
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}
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}
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case AI_ACTION_APPROACH_MERC: // walk up to someone to talk
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