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New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 Requires GameDir >= r2099. Does not break savegame compatibility. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1999,11 +1999,7 @@ BOOLEAN DishOutGasDamage( SOLDIERTYPE * pSoldier, EXPLOSIVETYPE * pExplosive, IN
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if ( pExplosive->ubType == EXPLOSV_TEARGAS )
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{
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// zombies and robots are unaffected by tear gas
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#ifdef ENABLE_ZOMBIES
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if ( AM_A_ROBOT( pSoldier ) || pSoldier->IsZombie() )
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#else
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if ( AM_A_ROBOT( pSoldier ) )
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#endif
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{
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return( fRecompileMovementCosts );
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}
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