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New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 Requires GameDir >= r2099. Does not break savegame compatibility. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+26
-1
@@ -281,7 +281,9 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
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strcmp(name, "SleepModifier") == 0 ||
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strcmp(name, "usSpotting") == 0 ||
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strcmp(name, "sBackpackWeightModifier") == 0 ||
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strcmp(name, "fAllowClimbing") == 0))
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strcmp(name, "fAllowClimbing") == 0 ||
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strcmp(name, "diseaseprotectionface" ) == 0 ||
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strcmp(name, "diseaseprotectionhand" ) == 0))
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{
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pData->curElement = ELEMENT_PROPERTY;
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//DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("itemStartElementHandle: going into element, name = %s",name) );
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@@ -1457,6 +1459,23 @@ itemEndElementHandle(void *userData, const XML_Char *name)
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pData->curElement = ELEMENT;
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pData->curItem.fAllowClimbing = (BOOLEAN)atol(pData->szCharData);
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}
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// Flugente: simple tags in the xml get translated into flags
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else if ( strcmp( name, "diseaseprotectionface" ) == 0 )
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{
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pData->curElement = ELEMENT;
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BOOLEAN val = (BOOLEAN)atol( pData->szCharData );
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if ( val )
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pData->curItem.usItemFlag |= DISEASEPROTECTION_FACE;
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}
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else if ( strcmp( name, "diseaseprotectionhand" ) == 0 )
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{
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pData->curElement = ELEMENT;
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BOOLEAN val = (BOOLEAN)atol( pData->szCharData );
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if ( val )
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pData->curItem.usItemFlag |= DISEASEPROTECTION_HAND;
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}
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pData->maxReadDepth--;
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}
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@@ -2102,6 +2121,12 @@ BOOLEAN WriteItemStats()
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FilePrintf(hFile,"\t\t<usSpotting>%d</usSpotting>\r\n", Item[cnt].usSpotting );
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FilePrintf(hFile, "\t\t<sBackpackWeightModifier>%d</sBackpackWeightModifier>\r\n", Item[cnt].sBackpackWeightModifier);
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FilePrintf(hFile, "\t\t<fAllowClimbing>%d</fAllowClimbing>\r\n", Item[cnt].fAllowClimbing);
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if ( Item[cnt].usItemFlag & DISEASEPROTECTION_FACE )
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FilePrintf( hFile, "\t\t<diseaseprotectionface>%d</diseaseprotectionface>\r\n", 1 );
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if ( Item[cnt].usItemFlag & DISEASEPROTECTION_HAND )
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FilePrintf( hFile, "\t\t<diseaseprotectionhand>%d</diseaseprotectionhand>\r\n", 1 );
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FilePrintf(hFile,"\t</ITEM>\r\n");
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}
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FilePrintf(hFile,"</ITEMLIST>\r\n");
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