- Prisoners of war are now spawned in prison sectors. They have fitting dialogue etc. Harming them slightly lowers global loyalty.

- Prisoner system: added ini options that allow display of surrender strength sum, and externalised surrender strength modifier
- Fix: wrong assignment string in strategic view

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5895 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-05 01:02:59 +00:00
parent ca20403bc4
commit 36f7399d3b
23 changed files with 319 additions and 13 deletions
+2 -8
View File
@@ -3970,17 +3970,11 @@ void AddStringsToMoveBox( void )
// add OTHER soldiers (not on duty nor in a vehicle)
if( IsSoldierSelectedForMovement( pSoldierMovingList[ iCount ] ) == TRUE )
{
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, L" *%s ( %s )*", pSoldierMovingList[ iCount ]->name, SquadNames[ pSoldierMovingList[ iCount ]->bAssignment ].squadname );
else
swprintf( sString, L" *%s ( %s )*", pSoldierMovingList[ iCount ]->name, pAssignmentStrings[ pSoldierMovingList[ iCount ]->bAssignment ] );
swprintf( sString, L" *%s ( %s )*", pSoldierMovingList[ iCount ]->name, pAssignmentStrings[ pSoldierMovingList[ iCount ]->bAssignment ] );
}
else
{
if ( gGameExternalOptions.fUseXMLSquadNames )
swprintf( sString, L" %s ( %s )", pSoldierMovingList[ iCount ]->name, SquadNames[ pSoldierMovingList[ iCount ]->bAssignment ].squadname );
else
swprintf( sString, L" %s ( %s )", pSoldierMovingList[ iCount ]->name, pAssignmentStrings[ pSoldierMovingList[ iCount ]->bAssignment ] );
swprintf( sString, L" %s ( %s )", pSoldierMovingList[ iCount ]->name, pAssignmentStrings[ pSoldierMovingList[ iCount ]->bAssignment ] );
}
AddMonoString(&hStringHandle, sString );
}
+4
View File
@@ -1702,6 +1702,10 @@ void HandleGlobalLoyaltyEvent( UINT8 ubEventType, INT16 sSectorX, INT16 sSectorY
case GLOBAL_LOYALTY_LOSE_SAM:
iLoyaltyChange = -250;
break;
// Flugente: morale drop for torturing prisoners
case GLOBAL_LOYALTY_PRISONERS_TORTURED:
iLoyaltyChange = -25;
break;
default:
Assert(FALSE);
+2
View File
@@ -63,6 +63,8 @@ typedef enum
GLOBAL_LOYALTY_GAIN_SAM,
GLOBAL_LOYALTY_LOSE_SAM,
GLOBAL_LOYALTY_QUEEN_BATTLE_WON,
GLOBAL_LOYALTY_GRIZZLY_DEAD, // Flugente: I have no idea what the playn behind this is, but I found it in the lua script. It isn't used anywhere in the code though...
GLOBAL_LOYALTY_PRISONERS_TORTURED, // Flugente: the player has attacked prisoners
} GlobalLoyaltyEventTypes;
+112 -1
View File
@@ -48,6 +48,7 @@ typedef struct
UINT8 sWaterType; // Food System
UINT16 usNaturalDirt; // Dirt System
UINT8 usCurfewValue; // Covert Ops
UINT16 usPrisonRoomNumber[MAX_PRISON_ROOMS]; // Prisoner System
UINT32 currentDepth;
UINT32 maxReadDepth;
} SectorNameParseData;
@@ -86,6 +87,14 @@ SectorNameStartElementHandle(void *userData, const XML_Char *name, const char **
SectorExternalData[x][1].usCurfewValue = 0;
SectorExternalData[x][2].usCurfewValue = 0;
SectorExternalData[x][3].usCurfewValue = 0;
for(UINT8 i = 0; i <MAX_PRISON_ROOMS; ++i)
{
SectorExternalData[x][0].usPrisonRoomNumber[i] = 0;
SectorExternalData[x][1].usPrisonRoomNumber[i] = 0;
SectorExternalData[x][2].usPrisonRoomNumber[i] = 0;
SectorExternalData[x][3].usPrisonRoomNumber[i] = 0;
}
if (Sector_Level == 0 )
{
@@ -135,7 +144,23 @@ SectorNameStartElementHandle(void *userData, const XML_Char *name, const char **
strcmp(name, "szDetailedExploredName") == 0 ||
strcmp(name, "sWaterType") == 0 ||
strcmp(name, "usNaturalDirt") == 0 ||
strcmp(name, "usCurfewValue") == 0 ))
strcmp(name, "usCurfewValue") == 0 ||
strcmp(name, "usPrisonRoomNumber00") == 0 ||
strcmp(name, "usPrisonRoomNumber01") == 0 ||
strcmp(name, "usPrisonRoomNumber02") == 0 ||
strcmp(name, "usPrisonRoomNumber03") == 0 ||
strcmp(name, "usPrisonRoomNumber04") == 0 ||
strcmp(name, "usPrisonRoomNumber05") == 0 ||
strcmp(name, "usPrisonRoomNumber06") == 0 ||
strcmp(name, "usPrisonRoomNumber07") == 0 ||
strcmp(name, "usPrisonRoomNumber08") == 0 ||
strcmp(name, "usPrisonRoomNumber09") == 0 ||
strcmp(name, "usPrisonRoomNumber10") == 0 ||
strcmp(name, "usPrisonRoomNumber11") == 0 ||
strcmp(name, "usPrisonRoomNumber12") == 0 ||
strcmp(name, "usPrisonRoomNumber13") == 0 ||
strcmp(name, "usPrisonRoomNumber14") == 0 ||
strcmp(name, "usPrisonRoomNumber15") == 0 ))
{
pData->curElement = SECTORNAME_ELEMENT;
@@ -259,6 +284,12 @@ SectorNameEndElementHandle(void *userData, const XML_Char *name)
SectorExternalData[ubSectorId][2].usCurfewValue = pData->usCurfewValue;
SectorExternalData[ubSectorId][3].usCurfewValue = pData->usCurfewValue;
for(UINT8 i = 0; i <MAX_PRISON_ROOMS; ++i)
{
SectorExternalData[ubSectorId][0].usPrisonRoomNumber[i] = pData->usPrisonRoomNumber[i];
pData->usPrisonRoomNumber[i] = 0;
}
// clean up values afterwards
pData->sWaterType = 0;
pData->usNaturalDirt = 100;
@@ -327,6 +358,86 @@ SectorNameEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usCurfewValue = (UINT8) atoi(pData->szCharData);
}
else if(strcmp(name, "usPrisonRoomNumber00") == 0)
{
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usPrisonRoomNumber[0] = (UINT8) atoi(pData->szCharData);
}
else if(strcmp(name, "usPrisonRoomNumber01") == 0)
{
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usPrisonRoomNumber[1] = (UINT8) atoi(pData->szCharData);
}
else if(strcmp(name, "usPrisonRoomNumber02") == 0)
{
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usPrisonRoomNumber[2] = (UINT8) atoi(pData->szCharData);
}
else if(strcmp(name, "usPrisonRoomNumber03") == 0)
{
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usPrisonRoomNumber[3] = (UINT8) atoi(pData->szCharData);
}
else if(strcmp(name, "usPrisonRoomNumber04") == 0)
{
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usPrisonRoomNumber[4] = (UINT8) atoi(pData->szCharData);
}
else if(strcmp(name, "usPrisonRoomNumber05") == 0)
{
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usPrisonRoomNumber[5] = (UINT8) atoi(pData->szCharData);
}
else if(strcmp(name, "usPrisonRoomNumber06") == 0)
{
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usPrisonRoomNumber[6] = (UINT8) atoi(pData->szCharData);
}
else if(strcmp(name, "usPrisonRoomNumber07") == 0)
{
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usPrisonRoomNumber[7] = (UINT8) atoi(pData->szCharData);
}
else if(strcmp(name, "usPrisonRoomNumber08") == 0)
{
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usPrisonRoomNumber[8] = (UINT8) atoi(pData->szCharData);
}
else if(strcmp(name, "usPrisonRoomNumber09") == 0)
{
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usPrisonRoomNumber[9] = (UINT8) atoi(pData->szCharData);
}
else if(strcmp(name, "usPrisonRoomNumber10") == 0)
{
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usPrisonRoomNumber[10] = (UINT8) atoi(pData->szCharData);
}
else if(strcmp(name, "usPrisonRoomNumber11") == 0)
{
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usPrisonRoomNumber[11] = (UINT8) atoi(pData->szCharData);
}
else if(strcmp(name, "usPrisonRoomNumber12") == 0)
{
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usPrisonRoomNumber[12] = (UINT8) atoi(pData->szCharData);
}
else if(strcmp(name, "usPrisonRoomNumber13") == 0)
{
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usPrisonRoomNumber[13] = (UINT8) atoi(pData->szCharData);
}
else if(strcmp(name, "usPrisonRoomNumber14") == 0)
{
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usPrisonRoomNumber[14] = (UINT8) atoi(pData->szCharData);
}
else if(strcmp(name, "usPrisonRoomNumber15") == 0)
{
pData->curElement = SECTORNAME_ELEMENT_SECTOR;
pData->usPrisonRoomNumber[15] = (UINT8) atoi(pData->szCharData);
}
pData->maxReadDepth--;
}