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- Prisoners of war are now spawned in prison sectors. They have fitting dialogue etc. Harming them slightly lowers global loyalty.
- Prisoner system: added ini options that allow display of surrender strength sum, and externalised surrender strength modifier - Fix: wrong assignment string in strategic view git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5895 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1702,6 +1702,10 @@ void HandleGlobalLoyaltyEvent( UINT8 ubEventType, INT16 sSectorX, INT16 sSectorY
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case GLOBAL_LOYALTY_LOSE_SAM:
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iLoyaltyChange = -250;
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break;
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// Flugente: morale drop for torturing prisoners
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case GLOBAL_LOYALTY_PRISONERS_TORTURED:
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iLoyaltyChange = -25;
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break;
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default:
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Assert(FALSE);
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