- Prisoners of war are now spawned in prison sectors. They have fitting dialogue etc. Harming them slightly lowers global loyalty.

- Prisoner system: added ini options that allow display of surrender strength sum, and externalised surrender strength modifier
- Fix: wrong assignment string in strategic view

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5895 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-05 01:02:59 +00:00
parent ca20403bc4
commit 36f7399d3b
23 changed files with 319 additions and 13 deletions
+4
View File
@@ -1702,6 +1702,10 @@ void HandleGlobalLoyaltyEvent( UINT8 ubEventType, INT16 sSectorX, INT16 sSectorY
case GLOBAL_LOYALTY_LOSE_SAM:
iLoyaltyChange = -250;
break;
// Flugente: morale drop for torturing prisoners
case GLOBAL_LOYALTY_PRISONERS_TORTURED:
iLoyaltyChange = -25;
break;
default:
Assert(FALSE);