- Prisoners of war are now spawned in prison sectors. They have fitting dialogue etc. Harming them slightly lowers global loyalty.

- Prisoner system: added ini options that allow display of surrender strength sum, and externalised surrender strength modifier
- Fix: wrong assignment string in strategic view

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5895 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-05 01:02:59 +00:00
parent ca20403bc4
commit 36f7399d3b
23 changed files with 319 additions and 13 deletions
+2 -2
View File
@@ -363,8 +363,8 @@ enum
#define SOLDIER_POW 0x00000400 //1024 // we are a prisoner of war
#define SOLDIER_ASSASSIN 0x00000800 //2048 // we are an enemy assassin, and thus we will behave very different from normal enemies
/*#define SOLDIER_EQ_TAKEN 0x00001000 //4096 // this militia's equipment was taken from a sector inventory
#define SOLDIER_EQ_EMPTY 0x00002000 //8192 // this militia has no equipment and is to be equipped from the sector inventory
#define SOLDIER_POW_PRISON 0x00001000 //4096 // this guy is a prisoner of war in a prison sector. SOLDIER_POW refers to people we capture, this refers to people we hold captive
/*#define SOLDIER_EQ_EMPTY 0x00002000 //8192 // this militia has no equipment and is to be equipped from the sector inventory
#define ENEMY_NET_3_LVL_4 0x00004000 //16384
#define ENEMY_NET_4_LVL_4 0x00008000 //32768