- Prisoners of war are now spawned in prison sectors. They have fitting dialogue etc. Harming them slightly lowers global loyalty.

- Prisoner system: added ini options that allow display of surrender strength sum, and externalised surrender strength modifier
- Fix: wrong assignment string in strategic view

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5895 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-05 01:02:59 +00:00
parent ca20403bc4
commit 36f7399d3b
23 changed files with 319 additions and 13 deletions
+2
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@@ -430,6 +430,8 @@ SOLDIERTYPE* TacticalCreateCreature( INT8 bCreatureBodyType );
SOLDIERTYPE* TacticalCreateEnemyAssassin(UINT8 disguisetype);
void CreateAssassin(UINT8 disguisetype);
void CreatePrisonerOfWar();
// randomly generates a relative level rating (attributes or equipment)
void RandomizeRelativeLevel( INT8 *pbRelLevel, UINT8 ubSoldierClass );