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cleanup of old code after move of difficulty settings to new file DifficultySettings.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7540 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -894,11 +894,6 @@ void LoadGameExternalOptions()
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//################# Financial Settings #################
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gGameExternalOptions.iStartingCashNovice = iniReader.ReadInteger("Financial Settings", "STARTING_CASH_NOVICE",45000, 2000, 0x0FFFFFFF);
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gGameExternalOptions.iStartingCashExperienced = iniReader.ReadInteger("Financial Settings", "STARTING_CASH_EXPERIENCED",35000, 2000, 0x0FFFFFFF);
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gGameExternalOptions.iStartingCashExpert = iniReader.ReadInteger("Financial Settings", "STARTING_CASH_EXPERT",30000, 2000, 0x0FFFFFFF);
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gGameExternalOptions.iStartingCashInsane = iniReader.ReadInteger("Financial Settings", "STARTING_CASH_INSANE",15000, 2000, 0x0FFFFFFF);
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// HEADROCK HAM B1: Set % of mine income, where 100% = normal
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gGameExternalOptions.usMineIncomePercentage = iniReader.ReadInteger("Financial Settings","MINE_INCOME_PERCENTAGE", 100, 1, 1000);
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@@ -3280,9 +3275,6 @@ void LoadCTHConstants()
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gGameCTHConstants.BASE_PRONE_STANCE = iniReader.ReadFloat("Base CTH","BASE_PRONE_STANCE",4.0, -1000.0, 1000.0);
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gGameCTHConstants.BASE_HEAVY_WEAPON = iniReader.ReadFloat("Base CTH","BASE_HEAVY_WEAPON",2.0, -1000.0, 1000.0);
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gGameCTHConstants.BASE_DIFFICULTY[0] = -100.0;
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gGameCTHConstants.BASE_DIFFICULTY[5] = 100.0;
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////////////////////////////////////////////////////////////
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// Coefficients for factors affecting Aiming CTH
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////////////////////////////////////////////////////////////
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@@ -3320,9 +3312,6 @@ void LoadCTHConstants()
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gGameCTHConstants.AIM_ONE_HANDED = iniReader.ReadFloat("Aiming CTH","AIM_ONE_HANDED",2.5, -1000.0, 1000.0);
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gGameCTHConstants.AIM_HEAVY_WEAPON = iniReader.ReadFloat("Aiming CTH","AIM_HEAVY_WEAPON",2.0, -1000.0, 1000.0);
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gGameCTHConstants.AIM_DIFFICULTY[0] = -100.0;
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gGameCTHConstants.AIM_DIFFICULTY[5] = 100.0;
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////////////////////////////////////////////////////////////
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// Coefficients for factors affecting the Shooting Mechanism
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////////////////////////////////////////////////////////////
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