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-added StealthBonus tag to Items
-stealth works like extra camouflage, but is not terrain dependent and also conceals noise -fixed armour attachments getting destroyed when armour is destroyed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@361 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -197,6 +197,7 @@ itemStartElementHandle(void *userData, const char *name, const char **atts)
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strcmp(name, "PercentTunnelVision") == 0 ||
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strcmp(name, "DefaultAttachment") == 0 ||
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strcmp(name, "CamoBonus") == 0 ||
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strcmp(name, "StealthBonus") == 0 ||
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strcmp(name, "fFlags") == 0 ))
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{
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@@ -514,6 +515,11 @@ itemEndElementHandle(void *userData, const char *name)
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pData->curElement = ELEMENT;
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pData->curItem.camobonus = (INT16) atol(pData->szCharData);
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}
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else if(strcmp(name, "StealthBonus") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curItem.stealthbonus = (INT16) atol(pData->szCharData);
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}
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else if(strcmp(name, "PercentNoiseReduction") == 0)
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{
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pData->curElement = ELEMENT;
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@@ -1385,6 +1391,7 @@ BOOLEAN WriteItemStats()
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FilePrintf(hFile,"\t\t<Rock>%d</Rock>\r\n", Item[cnt].rock );
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FilePrintf(hFile,"\t\t<CamoBonus>%d</CamoBonus>\r\n", Item[cnt].camobonus );
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FilePrintf(hFile,"\t\t<StealthBonus>%d</StealthBonus>\r\n", Item[cnt].stealthbonus );
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FilePrintf(hFile,"\t\t<FlakJacket>%d</FlakJacket>\r\n", Item[cnt].flakjacket );
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FilePrintf(hFile,"\t\t<LeatherJacket>%d</LeatherJacket>\r\n", Item[cnt].leatherjacket );
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