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repair and dirt system change:
Dirt is now part of gun status. The original dirt system has been removed. For details see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20198&goto=347370&#msg_347370 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -747,6 +747,7 @@ typedef struct
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INT32 ubRepairCostPerJam;
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INT32 ubRepairRateDivisor;
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INT32 ubCleaningRateDivisor;
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//Misc settings
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BOOLEAN fAmmoDynamicWeight; //Pulmu
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@@ -1407,9 +1408,6 @@ typedef struct
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// Flugente: advanced repair/dirt system
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BOOLEAN fAdvRepairSystem; // allow thresholds to repairing
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BOOLEAN fOnlyRepairGunsArmour; // we can only repair guns and armour
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BOOLEAN fDirtSystem; // allow dirt on items increase the chance for weapon jamming
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BOOLEAN fFullRepairCleansGun; // repairing a gun up to its current repair threshold also cleans the gun
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UINT32 usSectorDirtDivider; // divide a guns dirt factor by this to get dirt increase for every turn
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FLOAT iDirtGlobalModifier; // a global modifier to dirt generation, if one feels that all values should be lower/higher
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// Flugente: prisoner related settings
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