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repair and dirt system change:
Dirt is now part of gun status. The original dirt system has been removed. For details see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20198&goto=347370&#msg_347370 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -87,4 +87,4 @@ BOOLEAN SwitchToInventoryPoolQ(UINT8 newidx);
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// if fWithMinutes = true, adjust cooldown for time since sector was last entered
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// otherwise its used for a turn-precise cooldown
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void HandleSectorCooldownFunctions( INT16 sMapX, INT16 sMapY, INT8 sMapZ, std::vector<WORLDITEM>& pWorldItem, UINT32 size, BOOLEAN fWithMinutes, BOOLEAN fUndo = FALSE);//dnl ch75 271013
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void HandleItemCooldownFunctions( OBJECTTYPE* itemStack, INT32 deltaSeconds, UINT16 naturalDirt = 100, BOOLEAN isUnderground = FALSE);
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void HandleItemCooldownFunctions( OBJECTTYPE* itemStack, INT32 deltaSeconds, BOOLEAN isUnderground = FALSE);
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