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repair and dirt system change:
Dirt is now part of gun status. The original dirt system has been removed. For details see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20198&goto=347370&#msg_347370 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2326,7 +2326,11 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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sIconIndex_Assignment = 0;
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fDoIcon_Assignment = TRUE;
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sPtsAvailable = CalculateRepairPointsForRepairman( MercPtrs[ pFace->ubSoldierID ], &usMaximumPts, FALSE );
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// Show repair points if merc has a toolkit in his hand. Otherwise show cleaning points.
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if ( Item[pSoldier->inv[HANDPOS].usItem].toolkit )
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sPtsAvailable = CalculateRepairPointsForRepairman( MercPtrs[ pFace->ubSoldierID ], &usMaximumPts, FALSE );
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else
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sPtsAvailable = CalculateCleaningPointsForRepairman( MercPtrs[ pFace->ubSoldierID ], &usMaximumPts );
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fShowNumber = TRUE;
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fShowMaximum = TRUE;
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