repair and dirt system change:

Dirt is now part of gun status. The original dirt system has been removed. For details see:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20198&goto=347370&#msg_347370


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2016-10-19 15:58:02 +00:00
parent e9a1f4b352
commit 372adc37b8
30 changed files with 716 additions and 806 deletions
+5 -1
View File
@@ -2326,7 +2326,11 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
sIconIndex_Assignment = 0;
fDoIcon_Assignment = TRUE;
sPtsAvailable = CalculateRepairPointsForRepairman( MercPtrs[ pFace->ubSoldierID ], &usMaximumPts, FALSE );
// Show repair points if merc has a toolkit in his hand. Otherwise show cleaning points.
if ( Item[pSoldier->inv[HANDPOS].usItem].toolkit )
sPtsAvailable = CalculateRepairPointsForRepairman( MercPtrs[ pFace->ubSoldierID ], &usMaximumPts, FALSE );
else
sPtsAvailable = CalculateCleaningPointsForRepairman( MercPtrs[ pFace->ubSoldierID ], &usMaximumPts );
fShowNumber = TRUE;
fShowMaximum = TRUE;