repair and dirt system change:

Dirt is now part of gun status. The original dirt system has been removed. For details see:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20198&goto=347370&#msg_347370


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2016-10-19 15:58:02 +00:00
parent e9a1f4b352
commit 372adc37b8
30 changed files with 716 additions and 806 deletions
-6
View File
@@ -1277,10 +1277,6 @@ BOOLEAN ItemIsLegal( UINT16 usItemIndex, BOOLEAN fIgnoreCoolness )
return FALSE;
}
// silversurfer: we don't need cleaning kits if the dirt system is off
if ( !gGameExternalOptions.fDirtSystem && HasItemFlag(usItemIndex, CLEANING_KIT) )
return FALSE;
//if the user has selected the reduced gun list
if( !gGameOptions.fGunNut )
{
@@ -7962,7 +7958,6 @@ BOOLEAN CreateGun( UINT16 usItem, INT16 bStatus, OBJECTTYPE * pObj )
pStackedObject->data.bTemperature = 0.0f;
pStackedObject->data.sRepairThreshold = (200 + bStatus)/3; // arbitrary threshold
pStackedObject->data.bDirtLevel = 0.0f;
pStackedObject->data.sObjectFlag = 0;
if (Weapon[ usItem ].ubWeaponClass == MONSTERCLASS)
@@ -8117,7 +8112,6 @@ BOOLEAN CreateItem( UINT16 usItem, INT16 bStatus, OBJECTTYPE * pObj )
else
(*pObj)[0]->data.sRepairThreshold = 100;
(*pObj)[0]->data.bDirtLevel = 0.0f;
}
if (fRet)
{