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repair and dirt system change:
Dirt is now part of gun status. The original dirt system has been removed. For details see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20198&goto=347370&#msg_347370 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2358,6 +2358,9 @@ CHAR16 Message[][STRING_LENGTH] =
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L"%s竭尽可能地修理了%s。",
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L"%s竭尽可能地修理了%s的%s。",
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L"%s has cleaned the %s.", // TODO.Translate
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L"%s has cleaned %s's %s.",
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};
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// the country and its noun in the game
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@@ -2703,7 +2706,7 @@ STR16 pUpperLeftMapScreenStrings[] =
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STR16 pTrainingStrings[] =
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{
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L"锻炼", // tell merc to train self
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L"民兵",// tell merc to train town
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L"民兵",// tell merc to train town
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L"教练", // tell merc to act as trainer
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L"学员", // tell merc to be train by other
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};
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@@ -7069,6 +7072,7 @@ STR16 sRepairsDoneString[] =
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L"%s 修复所有人携带的中型物品",//L"%s finished repairing everyone's medium carried items",
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L"%s 修复所有人携带的小型物品",//L"%s finished repairing everyone's small carried items",
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L"%s 修复所有人的携行具",//L"%s finished repairing everyone's LBE gear",
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L"%s finished cleaning everyone's guns.", // TODO.Translate
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};
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STR16 zGioDifConfirmText[]=
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@@ -7968,7 +7972,7 @@ STR16 Additional113Text[]=
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{
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L"铁血联盟2 v1.13 窗口模式需要一个16bpp的颜色深度。",
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L"铁血联盟2 v1.13 全屏模式(%d x %d)不支持你的显示屏分辨率。\n请改变游戏分辨率或使用16bpp窗口模式。", //L"Jagged Alliance 2 v1.13 fullscreen mode (%d x %d) is not supported by your primary screen.\nPlease either change the game resolution or use 16bpp windowed mode.",
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L"存盘文件内部读取错误:存盘文件的“%s”数量跟 Ja2_Options.ini 设置的($d)不一致。", //L"Internal error in reading %s slots from Savegame: Number of slots in Savegame (%d) differs from defined slots in ja2_options.ini settings (%d)",
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L"存盘文件内部读取错误:存盘文件的“%s”数量跟 Ja2_Options.ini 设置的($d)不一致。", //L"Internal error in reading %s slots from Savegame: Number of slots in Savegame (%d) differs from defined slots in ja2_options.ini settings (%d)",
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// WANNE: Savegame slots validation against INI file
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L"佣兵 (MAX_NUMBER_PLAYER_MERCS) / 交通工具 (MAX_NUMBER_PLAYER_VEHICLES)",
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L"敌人 (MAX_NUMBER_ENEMIES_IN_TACTICAL)",
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