new feature: allowed to re-hire RPCs in case they are fired from team

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9052 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-05-26 04:32:06 +00:00
parent f53ab81cfb
commit 375008656d
4 changed files with 21 additions and 6 deletions
+3 -1
View File
@@ -60,6 +60,8 @@
#include "GameInitOptionsScreen.h"
extern INT32 GetTheStateOfDepartedMerc(INT32 iId);
// THESE 3 DIFFICULTY FACTORS MUST ALWAYS ADD UP TO 100% EXACTLY!!!
#define DIFF_FACTOR_PLAYER_PROGRESS 50
#define DIFF_FACTOR_PALACE_DISTANCE 30
@@ -750,7 +752,7 @@ SOLDIERTYPE* TacticalCreateSoldier( SOLDIERCREATE_STRUCT *pCreateStruct, UINT8 *
}
// Copy the items over for the soldier, only if we have a valid profile id!
if ( pCreateStruct->ubProfile != NO_PROFILE )
if ( pCreateStruct->ubProfile != NO_PROFILE && (gMercProfiles[pCreateStruct->ubProfile].Type != PROFILETYPE_RPC || GetTheStateOfDepartedMerc(pCreateStruct->ubProfile) == -1))
{
CopyProfileItems( &Soldier, pCreateStruct );
//CHRISL: make sure nails gets his jacket no matter what