new feature: allowed to re-hire RPCs in case they are fired from team

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9052 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-05-26 04:32:06 +00:00
parent f53ab81cfb
commit 375008656d
4 changed files with 21 additions and 6 deletions
+11 -5
View File
@@ -77,6 +77,8 @@
extern BOOLEAN gfProfileDataLoaded;
#endif
extern INT32 GetTheStateOfDepartedMerc(INT32 iId);
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
@@ -1732,6 +1734,8 @@ BOOLEAN RecruitRPC( UINT8 ubCharNum )
return( FALSE );
}
bool first_time_recruited = GetTheStateOfDepartedMerc(ubCharNum) == -1;
// OK, set recruit flag..
gMercProfiles[ ubCharNum ].ubMiscFlags |= PROFILE_MISC_FLAG_RECRUITED;
@@ -1760,12 +1764,12 @@ BOOLEAN RecruitRPC( UINT8 ubCharNum )
KickOutWheelchair( pNewSoldier );
}
else if ( ubCharNum == DYNAMO && gubQuest[ QUEST_FREE_DYNAMO ] == QUESTINPROGRESS )
else if ( ubCharNum == DYNAMO && gubQuest[ QUEST_FREE_DYNAMO ] == QUESTINPROGRESS && first_time_recruited)
{
EndQuest( QUEST_FREE_DYNAMO, pSoldier->sSectorX, pSoldier->sSectorY );
}
// SANDRO - give exp and records quest point, if finally recruiting Miguel
else if ( ubCharNum == MIGUEL )
else if ( ubCharNum == MIGUEL && first_time_recruited)
{
GiveQuestRewardPoint( pSoldier->sSectorX, pSoldier->sSectorY, 6, MIGUEL );
}
@@ -1784,7 +1788,8 @@ BOOLEAN RecruitRPC( UINT8 ubCharNum )
}
// handle town loyalty adjustment
HandleTownLoyaltyForNPCRecruitment( pNewSoldier );
if(first_time_recruited)
HandleTownLoyaltyForNPCRecruitment( pNewSoldier );
// Try putting them into the current squad
if ( AddCharacterToSquad( pNewSoldier, (INT8)CurrentSquad( ) ) == FALSE )
@@ -1820,7 +1825,7 @@ BOOLEAN RecruitRPC( UINT8 ubCharNum )
#ifdef JA2UB
// no Ja25 UB
#else
if ( ubCharNum == IRA )
if ( ubCharNum == IRA && first_time_recruited)
{
// trigger 0th PCscript line
TriggerNPCRecord( IRA, 0 );
@@ -1852,7 +1857,8 @@ BOOLEAN RecruitRPC( UINT8 ubCharNum )
AdditionalTacticalCharacterDialogue_AllInSectorRadiusCall( ubCharNum, ADE_DIALOGUE_RPC_RECRUIT_SUCCESS, ubCharNum );
// Flugente: external scripts might have extra functionality on recruiting someone
LuaRecruitRPCAdditionalHandling( ubCharNum );
if (first_time_recruited)
LuaRecruitRPCAdditionalHandling( ubCharNum );
return( TRUE );
}