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-added option to choose whether extra aim levels apply to rifles only
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@161 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+5
-1
@@ -7120,8 +7120,12 @@ UINT8 AllowedAimingLevels(SOLDIERTYPE * pSoldier)
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{
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UINT8 aimLevels = 4;
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OBJECTTYPE obj = pSoldier->inv[pSoldier->ubAttackingHand];
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BOOLEAN allowed = TRUE;
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if ( ( Weapon[obj.usItem].ubWeaponType == GUN_RIFLE || Weapon[obj.usItem].ubWeaponType == GUN_SN_RIFLE ) && IsScoped( &obj ) )
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if ( gGameSettings.fOptions[TOPTION_AIM_LEVEL_RESTRICTION] && Weapon[obj.usItem].ubWeaponType != GUN_RIFLE && Weapon[obj.usItem].ubWeaponType != GUN_SN_RIFLE )
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allowed = FALSE;
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if ( allowed && IsScoped( &obj ) )
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{
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if ( GetMinRangeForAimBonus(&obj) >= (UINT8)(gGameExternalOptions.ubStraightSightRange * 0.3) ) // >= 30% of sight range (~4 tiles by default)
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{
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