From 37ef9ad38ac6d860907aaea7e91c2a373e05f0e1 Mon Sep 17 00:00:00 2001 From: Wanne Date: Sat, 1 Jul 2006 17:45:13 +0000 Subject: [PATCH] - Made some minor cosmetical changes to the Tactical Placement Screen git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@320 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- JA2.suo | Bin 72704 -> 70144 bytes TileEngine/Tactical Placement GUI.cpp | 11 ++++++----- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/JA2.suo b/JA2.suo index f4d2eed3929c35d75e53d6058937d5d8bfe8b419..09e61b0cfad31f000de0e80f2d9a62a9e0d8753c 100644 GIT binary patch delta 1005 zcmbVK%}-N75TAM7J}7BkZA)7|loU&Vh+stt5J)UhVj#u~de9h?hI$YyA{zNhuzCQ4FDn|=AcNTwu#cvYehPf$(YCVgoX}P8o(-ZJ$KZGt8&13Q(L#28_ryG zAs_-&Y5)hw&q}x9)ffE$F~2knzl<0IB1BVpOZvP3wp==;3!+d<@e$)+ANVQ&h76jY zAiM{z!xb6{a?)^`rWYX&*BFqyTm@A_9!gJ9Wv8{&Nm-m1nV=P7RLumv44E<4gwS51 z-0%)-K`;mNmu(JylZS4a9*=r`1(Xz$7m*i}?kqRx1Ox-YO?jk&RADuB03S%V(vphm~7mS3-bY&p2cx1IBY z*!h3m08n8MwlQaZMV}=UGh8MWyP<|O?Xk3<<8MO7@s&KXc!|1LX-jPHK2!Ja!9h4m zMBSu&uXUjvnul2$j`jafGe`fFjbqvW)5Nkg9D_vD^umdnoJk2eytv<02Q5%d9)?5o zkE`X?rDC;~hfej(k0o|KzD< zY0inl5pGQOvSpbj!(@7+P9IEgO7@^m_u`9Dmh8d!qGrAfH|qD?QvPV#(|qnd=XcNf zo%8#1ejUH8j$c==MN}J2eC0cLVV=_nZBjp}PO(y@2%E{T7AQn|t7%+ei&kvr?fRdV zvuXUj7`2{O`dDAITG*aJ%yQ*&6InLrBeL%RHaQZFwo%oSOC-(+my;;Xf-ij(CO_Un z%J01A!pmdBI0*S5Md=khAri&*yj>nEy3aw_OA#8D;%q#g#mp{4*o9t1ilu@!>c%{& zU`UGeZu`5c@{?UGI!`Gzte?!8Pdl9jv$BB`2X=yTh4#}E=(K=JuoR2Ms__mi_iOO31y6#fz%Eb+ z>Oli&1WlkB$hAw8;d>t!jFj_TeYC?KHc8oi786(ZZ!TP(vWNiv10H~fUG6Tcmf-U#Ok-@~6}Fyos;lbGznce&9Nb#czOf z;7xEIEa_Zwi)U0W;4x$70<%|4L@k;{Wt%o@;u0Rw=4`xI8_!^ec0%QEwU^SlaK^-q z;-kOY%wyC+P2|_g9el*qjvVQy9y$z$kVL&mkOA$cgTp)47>J;!GO&=v_`Tpd#qNaS zLr@$w(s6)}(y&zhqHmq|kU6Q8`+3R}gst!MHm$+Id!|2NTSjE{IwTG|mG&ze(Lffa z(pQ7S{sx8G+jib+Xw=@Zv(+8K6_H1bzz4&04ELyqMkp%Phsvu1>yC^hPqjtB*upus z=5lt%`&X>2Xcz75T;13eqISdi{jh0Z?Y1wh_Y-bas!fyIb&y_#MKZSk*&wthZr6(I zaA{L*5kw;UsRC3{GXX(C-H8lysk8A6LrqJiwvR>8&%w{q9lV8G-L!HV zl)>c76gmj+?*8s-RrViWe)x<0@3@cIs)|x6eU``QWr8DdpHX6_cHF_aGKI^G@Nf+c?boLLfl22lyn;T@O_X5rI$W| cg>#@)dda(h-tQpM5?(?94p24KUMk~%0Xkfl=Kufz diff --git a/TileEngine/Tactical Placement GUI.cpp b/TileEngine/Tactical Placement GUI.cpp index a96b5162..8b73e549 100644 --- a/TileEngine/Tactical Placement GUI.cpp +++ b/TileEngine/Tactical Placement GUI.cpp @@ -555,22 +555,23 @@ void RenderTacticalPlacementGUI() InvalidateRegion( iOffsetHorizontal, iOffsetVertical, iOffsetHorizontal + 640, iOffsetVertical + 320 ); if( gbCursorMercID == -1 ) { + // WANNE 2 gTPClipRect.iLeft = gfWest ? iOffsetHorizontal + 30 : iOffsetHorizontal; - gTPClipRect.iTop = gfNorth ? iOffsetVertical + 30 : iOffsetVertical; - gTPClipRect.iRight = gfEast ? iOffsetHorizontal + 610 : iOffsetHorizontal + 636; - gTPClipRect.iBottom = gfSouth ? iOffsetVertical + 290 : iOffsetVertical + 320; + gTPClipRect.iTop = gfNorth ? iOffsetVertical + 30 + 3 : iOffsetVertical + 3; + gTPClipRect.iRight = gfEast ? iOffsetHorizontal + 610 : iOffsetHorizontal + 634; // 636 + gTPClipRect.iBottom = gfSouth ? iOffsetVertical + 290 : iOffsetVertical + 320; } else { gTPClipRect.iLeft = iOffsetHorizontal; - gTPClipRect.iTop = iOffsetVertical; + gTPClipRect.iTop = iOffsetVertical + 3; // WANNE 2 //gTPClipRect.iRight = iOffsetHorizontal + 640; gTPClipRect.iRight = iOffsetHorizontal + 634; // 635 gTPClipRect.iBottom = iOffsetVertical + 320; switch( gMercPlacement[ gbCursorMercID ].ubStrategicInsertionCode ) { - case INSERTION_CODE_NORTH: gTPClipRect.iTop = iOffsetVertical + 30; break; + case INSERTION_CODE_NORTH: gTPClipRect.iTop = iOffsetVertical + 30 + 3; break; case INSERTION_CODE_EAST: gTPClipRect.iRight = iOffsetHorizontal + 610; break; case INSERTION_CODE_SOUTH: gTPClipRect.iBottom = iOffsetVertical + 290; break; case INSERTION_CODE_WEST: gTPClipRect.iLeft = iOffsetHorizontal + 30; break;