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Encapsulate PBI Category-1 transition flags as file-statics
gfEnteringMapScreenToEnterPreBattleInterface, gfAutomaticallyStartAutoResolve and gfDelayAutoResolveStart are now file-static in PreBattle Interface.cpp (the latter's definition moved here from Strategic Movement.cpp). External access goes through accessors declared in the header; PBI.cpp touches the statics directly. Accessors exist only where an external caller needs one: AutomaticallyStartAutoResolve() getter (read in Town Militia, gamescreen, Player Command); SetAutomaticallyStartAutoResolve (set in Creature Spreading, strategicmap); SetDelayAutoResolveStart (set in Strategic Movement); SetEnteringMapScreenToEnterPreBattleInterface (set in strategicmap). gfEnteringMapScreen stays a raw cross-read into mapscreen state, not PBI-owned. No behavior change: getter returns BOOLEAN. Verify: grep the three flag names across the tree hits only PreBattle Interface.cpp (three static defs, four accessor bodies, and in-file Handle/reader access). No header externs, no external raw refs. Build: JA2. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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committed by
majcosta
co-authored by
Claude Opus 4.8
parent
f1d5431660
commit
380fedca10
@@ -1124,7 +1124,7 @@ void HandleMilitiaStatusInCurrentMapBeforeLoadingNewMap( void )
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HandleMilitiaDefections( gWorldSectorX, gWorldSectorY );
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gTacticalStatus.Team[ MILITIA_TEAM ].bSide = 0;
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}
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else if( !gfAutomaticallyStartAutoResolve )
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else if( !AutomaticallyStartAutoResolve() )
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{ //Don't promote militia if we are going directly to autoresolve to finish the current battle.
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HandleMilitiaPromotions();
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}
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