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Encapsulate PBI Category-1 transition flags as file-statics
gfEnteringMapScreenToEnterPreBattleInterface, gfAutomaticallyStartAutoResolve and gfDelayAutoResolveStart are now file-static in PreBattle Interface.cpp (the latter's definition moved here from Strategic Movement.cpp). External access goes through accessors declared in the header; PBI.cpp touches the statics directly. Accessors exist only where an external caller needs one: AutomaticallyStartAutoResolve() getter (read in Town Militia, gamescreen, Player Command); SetAutomaticallyStartAutoResolve (set in Creature Spreading, strategicmap); SetDelayAutoResolveStart (set in Strategic Movement); SetEnteringMapScreenToEnterPreBattleInterface (set in strategicmap). gfEnteringMapScreen stays a raw cross-read into mapscreen state, not PBI-owned. No behavior change: getter returns BOOLEAN. Verify: grep the three flag names across the tree hits only PreBattle Interface.cpp (three static defs, four accessor bodies, and in-file Handle/reader access). No header externs, no external raw refs. Build: JA2. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
committed by
majcosta
co-authored by
Claude Opus 4.8
parent
f1d5431660
commit
380fedca10
@@ -6523,8 +6523,8 @@ BOOLEAN HandlePotentialBringUpAutoresolveToFinishBattle( int pSectorX, int pSect
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pMilitia->bSectorZ == pSectorZ )
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{ //We have militia and enemies and no mercs! Let's finish this battle in autoresolve.
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gfEnteringMapScreen = TRUE;
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gfEnteringMapScreenToEnterPreBattleInterface = TRUE;
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gfAutomaticallyStartAutoResolve = TRUE;
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SetEnteringMapScreenToEnterPreBattleInterface( TRUE );
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SetAutomaticallyStartAutoResolve( TRUE );
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SetPersistantPBI( FALSE );
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gubPBSectorX = (UINT8)pSectorX;
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gubPBSectorY = (UINT8)pSectorY;
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