diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index d50a6a35..47ad0d91 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -9785,6 +9785,10 @@ BOOLEAN ApplyClothes( SOLDIERTYPE * pSoldier, UINT16 usItem, UINT16 usPointsToUs // apply covert properties depending on our disguise pSoldier->ApplyCovert( TRUE ); + + // to inform the player on whether this will work, test the disguise immediately (but only if we are now disguised in the first place) + if ( pSoldier->usSoldierFlagMask & (SOLDIER_COVERT_CIV | SOLDIER_COVERT_SOLDIER) ) + pSoldier->SpySelfTest(); } return( TRUE );