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Possible fix for the intermittent sector inventory right-click issue.
Fixed the display AP cost for shooting (when you also have to change facing and/or ready a weapon) so that it correctly matches the APs that are really charged. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2298 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -288,6 +288,8 @@ UINT8 MinAPsToAttack(SOLDIERTYPE *pSoldier, INT16 sGridno, UINT8 ubAddTurningCos
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INT8 MinPtsToMove(SOLDIERTYPE *pSoldier);
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INT8 MinAPsToStartMovement( SOLDIERTYPE * pSoldier, UINT16 usMovementMode );
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INT8 PtsToMoveDirection(SOLDIERTYPE *pSoldier, INT8 bDirection );
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UINT16 CalculateTurningCost(SOLDIERTYPE *pSoldier, UINT16 usItem, BOOLEAN fAddingTurningCost);
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UINT16 CalculateRaiseGunCost(SOLDIERTYPE *pSoldier, BOOLEAN fAddingRaiseGunCost);
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UINT8 MinAPsToShootOrStab(SOLDIERTYPE *pSoldier, INT16 sGridno, UINT8 ubAddTurningCost, UINT8 ubForceRaiseGunCost = 0 );
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BOOLEAN EnoughAmmo( SOLDIERTYPE *pSoldier, BOOLEAN fDisplay, INT8 bInvPos );
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void DeductAmmo( SOLDIERTYPE *pSoldier, INT8 bInvPos );
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