From 38431eab56bd310ada2b068b2b508e1cdf68f658 Mon Sep 17 00:00:00 2001 From: silversurfer Date: Sat, 28 Feb 2015 17:04:34 +0000 Subject: [PATCH] modified and new ranger bonuses: - aim click bonus for shotguns is now again 1 (hunter) or 2 (ranger) - new aim click bonus for rifles that is half the shotgun bonus. With the default value of "1" this means 0 for hunter and 1 for ranger. This does NOT stack with the sniper bonus! It's one or the other depending on which is higher. - new speed bonus to reloading single shells into shotguns - new range bonus for shotguns of 10% (hunter) or 20% (ranger) The following values have been increased from 1.0 because shotguns were too slow to fire in general: SP4T_SHOTGUN_MODIFIER = 1.3 BURST_AP_SHOTGUN_MODIFIER = 1.3 AF_SP5AP_SHOTGUN_MODIFIER = 1.3 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2214 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Item_Settings.ini | 6 +-- gamedir/Data-1.13/Skills_Settings.INI | 8 +++- gamedir/Data/Skills_Settings.INI | 67 +++++++++++++++------------ 3 files changed, 47 insertions(+), 34 deletions(-) diff --git a/gamedir/Data-1.13/Item_Settings.ini b/gamedir/Data-1.13/Item_Settings.ini index 6f0ad739e..4053f19f5 100644 --- a/gamedir/Data-1.13/Item_Settings.ini +++ b/gamedir/Data-1.13/Item_Settings.ini @@ -149,7 +149,7 @@ SP4T_RIFLE_MODIFIER = 1.0 SP4T_SNIPER_MODIFIER = 1.0 SP4T_AR_MODIFIER = 1.0 SP4T_LMG_MODIFIER = 1.0 -SP4T_SHOTGUN_MODIFIER = 1.0 +SP4T_SHOTGUN_MODIFIER = 1.3 SP4T_LAUNCHER_MODIFIER = 1.0 ; ------------ MELEE ------------ SP4T_BLADE_MODIFIER = 1.0 @@ -170,7 +170,7 @@ BURST_AP_RIFLE_MODIFIER = 1.0 BURST_AP_SNIPER_MODIFIER = 1.0 BURST_AP_AR_MODIFIER = 1.0 BURST_AP_LMG_MODIFIER = 1.0 -BURST_AP_SHOTGUN_MODIFIER = 1.0 +BURST_AP_SHOTGUN_MODIFIER = 1.3 ; Below are the modifiers for Auto Firing. ; These modifiers are multiplied with the number of shots on auto fire per 5 APs (). @@ -184,7 +184,7 @@ AF_SP5AP_RIFLE_MODIFIER = 1.0 AF_SP5AP_SNIPER_MODIFIER = 1.0 AF_SP5AP_AR_MODIFIER = 1.0 AF_SP5AP_LMG_MODIFIER = 1.0 -AF_SP5AP_SHOTGUN_MODIFIER = 1.0 +AF_SP5AP_SHOTGUN_MODIFIER = 1.3 ;****************************************************************************************************************************** ;****************************************************************************************************************************** diff --git a/gamedir/Data-1.13/Skills_Settings.INI b/gamedir/Data-1.13/Skills_Settings.INI index 9f39bffee..f426fd991 100644 --- a/gamedir/Data-1.13/Skills_Settings.INI +++ b/gamedir/Data-1.13/Skills_Settings.INI @@ -224,6 +224,12 @@ FIRING_SPEED_BONUS_SHOTGUNS = 10 ; restriction ON for this to make sense) POSSIBLE_AIM_CLICK_ADDED_SHOTGUNS = 1 +; Percentage range bonus for shotguns +EFFECTIVE_RANGE_BONUS_SHOTGUNS = 10 + +; Percentage reload speed bonus for loading single shells in shotguns +RELOAD_SPEED_SHOTGUNS_MANUAL = 15 + ;****************************************************************************************************************************** ;****************************************************************************************************************************** [Gunslinger] @@ -245,7 +251,7 @@ FIRING_SPEED_BONUS_PISTOLS = 15 ; Percentage bonus to pistols range ; (Well, this bonus can look weird, I know..) -FEFFECTIVE_RANGE_BONUS_PISTOLS = 10 +EFFECTIVE_RANGE_BONUS_PISTOLS = 10 ; Percentage APs reduction needed to ready/raise pistols and revolvers PERCENT_AP_READY_PISTOLS_REDUCTION = 15 diff --git a/gamedir/Data/Skills_Settings.INI b/gamedir/Data/Skills_Settings.INI index 3ee753249..f426fd991 100644 --- a/gamedir/Data/Skills_Settings.INI +++ b/gamedir/Data/Skills_Settings.INI @@ -224,27 +224,11 @@ FIRING_SPEED_BONUS_SHOTGUNS = 10 ; restriction ON for this to make sense) POSSIBLE_AIM_CLICK_ADDED_SHOTGUNS = 1 -; Strategic map travel speed increased by a percentage if a ranger is present in group -GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 20 -GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 10 -; Maximum of above travel time bonuses that can be stacked for one group (1 Hunter = 1 bonus, 1 Ranger = 2 bonuses, -; 1 Ranger + 1 Hunter = 3 bonuses etc.) -MAX_STACKABLE_LESS_TRAVEL_TIME_BONUSES = 2 - -; Percentage reduction of stamina burn when travelling -; (This only applies for ranger himself.) -ENERGY_SPENT_TRAVEL_REDUCTION = 35 - -; Percentage of weather penalties reduced -WEATHER_PENALTIES_REDUCTION = 25 - -; Percentage of ranger camouflage effectiveness increased -; -;CAMO_EFFECTIVENESS_BONUS_PERCENT = 10 - -; Camouflage wear out percentage speed reduction -CAMO_WORNOUT_SPEED_REDUCTION = 50 +; Percentage range bonus for shotguns +EFFECTIVE_RANGE_BONUS_SHOTGUNS = 10 +; Percentage reload speed bonus for loading single shells in shotguns +RELOAD_SPEED_SHOTGUNS_MANUAL = 15 ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -267,7 +251,7 @@ FIRING_SPEED_BONUS_PISTOLS = 15 ; Percentage bonus to pistols range ; (Well, this bonus can look weird, I know..) -FEFFECTIVE_RANGE_BONUS_PISTOLS = 10 +EFFECTIVE_RANGE_BONUS_PISTOLS = 10 ; Percentage APs reduction needed to ready/raise pistols and revolvers PERCENT_AP_READY_PISTOLS_REDUCTION = 15 @@ -736,19 +720,15 @@ COVERT_CLOSE_DETECTION_RANGE = 10 ; if disguised as a soldier, we will still be caught if we are this close to a fresh corpse COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE = 5 -; elite soldiers can uncover even perfectly disguised spies if standing next to them and more expericenced -; this only works on soldier disguises, levels in this trait require the elite to be more experienced to uncover the spy -COVERT_ELITES_DETECT_NEXTTILE = TRUE +; elites can uncover a spy if disguised as an admin or regular soldier +; officers (see [Tactical Enemy Role Settings] in JA2_Otions.ini) can uncover any spy disguised as a soldier +; this works if they see the spy, their level exceeds the spies level + covert trait level, +; and they are closer than COVERT_ELITES_UNCOVER_RADIUS tiles +COVERT_ELITES_UNCOVER_RADIUS = 6 ; if set to TRUE, disguises will blow if you are bleeding and close to the enemy COVERT_DETECTEDIFBLEEDING = FALSE -; if frequencies are jammed, bombs cannot be activated/defused by remote -RADIO_OPERATOR_JAMMING_BLOCKSRADIOBOMBS = FALSE - -; if a enemy radio operators jams frequencies, there is a 5% chance that he will activate remote bombs/defuses -RADIO_OPERATOR_ENEMY_JAMMINGSETSOFFRADIOBOMBS = FALSE - ;****************************************************************************************************************************** ;****************************************************************************************************************************** [Radio Operator] @@ -835,3 +815,30 @@ PRISON_SNITCH_INTERROGATION_MULTIPLIER = 3.0 ; Undercover snitch guarding effectivness multiplier (compared to normal guards) (0.0 - 10.0) PRISON_SNITCH_GUARD_STRENGTH_MULTIPLIER = 3.0 + +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Survival] + +; Strategic map travel speed increased by a percentage if a survivalist is present in group +GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 30 +GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 15 +; Maximum of above travel time bonuses that can be stacked for one group (1 Survival = 1 bonus, 2 Survival = 2 bonuses etc.) +MAX_STACKABLE_LESS_TRAVEL_TIME_BONUSES = 2 + +; Percentage reduction of stamina burn when travelling +; (This only applies for survivalist himself.) +ENERGY_SPENT_TRAVEL_REDUCTION = 50 + +; Percentage of weather penalties reduced +WEATHER_PENALTIES_REDUCTION = 35 + +; Camouflage wear out percentage speed reduction +CAMO_WORNOUT_SPEED_REDUCTION = 75 + +; Survivalists can look out for tracks of people. This can be activated in the [Ctrl] + [C] menu. +; This is the maximum range at which one can spot tracks. +TRACKER_MAX_RANGE = 30 + +; per level of the trait, we can spot tracks at up to TRACKER_ABILITY % of TRACKER_MAX_RANGE. Values from 0 to 50, default 30. +TRACKER_ABILITY = 30 \ No newline at end of file