- fixed incorrect rounding in several places in the code

- diagonal movement now uses the proper amount of AP and BP

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8634 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2018-11-03 16:11:21 +00:00
parent 7f5d83d220
commit 384572098b
15 changed files with 302 additions and 295 deletions
+1 -1
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@@ -1204,7 +1204,7 @@ INT32 CalculateInsuranceContractCost( INT32 iLength, UINT8 ubMercID )
}
// premium depend on merc's salary, the base insurance rate, and the individual's risk factor at this time
uiDailyInsurancePremium = (UINT32) (((pProfile->sSalary * INSURANCE_PREMIUM_RATE * flRiskFactor) / 100) + 0.5);
uiDailyInsurancePremium = (UINT32) (pProfile->sSalary * INSURANCE_PREMIUM_RATE * flRiskFactor / 100.0f + 0.5f);
// multiply by the insurance contract length
uiTotalInsurancePremium = uiDailyInsurancePremium * iLength;
+1 -1
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@@ -8986,7 +8986,7 @@ INT8 CalculateMercsAchievementPercentage( INT32 ubProfile )
// Calculate percentage
if( ulTotalMercPoints != 0 )
{
uiMercPercentage = (UINT32)(((100 * uiMercPoints)/ulTotalMercPoints)+ 0.5);
uiMercPercentage = (UINT32)(100.0f * (FLOAT)uiMercPoints / (FLOAT)ulTotalMercPoints + 0.5f);
uiMercPercentage = min( 100, uiMercPercentage );