- fixed incorrect rounding in several places in the code

- diagonal movement now uses the proper amount of AP and BP

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8634 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2018-11-03 16:11:21 +00:00
parent 7f5d83d220
commit 384572098b
15 changed files with 302 additions and 295 deletions
+1 -1
View File
@@ -4088,7 +4088,7 @@ BOOLEAN ChangeZipperStatus(SOLDIERTYPE *pSoldier, BOOLEAN newStatus)
sAPCost = (newStatus) ? APBPConstants[AP_CLOSE_ZIPPER] : APBPConstants[AP_OPEN_ZIPPER];
// SANDRO - ambidextrous bonus to handle things faster
if ( gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pSoldier, AMBIDEXTROUS_NT ) )
sAPCost = (INT16)((sAPCost * (100 - gSkillTraitValues.ubAMWorkBackpackAPsReduction) / 100) + 0.5);
sAPCost = (INT16)(sAPCost * (100 - gSkillTraitValues.ubAMWorkBackpackAPsReduction) / 100.0f + 0.5f);
//Are we currently in combat?
if(gTacticalStatus.uiFlags & INCOMBAT)