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- fixed incorrect rounding in several places in the code
- diagonal movement now uses the proper amount of AP and BP git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8634 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4088,7 +4088,7 @@ BOOLEAN ChangeZipperStatus(SOLDIERTYPE *pSoldier, BOOLEAN newStatus)
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sAPCost = (newStatus) ? APBPConstants[AP_CLOSE_ZIPPER] : APBPConstants[AP_OPEN_ZIPPER];
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// SANDRO - ambidextrous bonus to handle things faster
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if ( gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pSoldier, AMBIDEXTROUS_NT ) )
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sAPCost = (INT16)((sAPCost * (100 - gSkillTraitValues.ubAMWorkBackpackAPsReduction) / 100) + 0.5);
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sAPCost = (INT16)(sAPCost * (100 - gSkillTraitValues.ubAMWorkBackpackAPsReduction) / 100.0f + 0.5f);
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//Are we currently in combat?
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if(gTacticalStatus.uiFlags & INCOMBAT)
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