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- fixed incorrect rounding in several places in the code
- diagonal movement now uses the proper amount of AP and BP git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8634 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-2
@@ -2271,7 +2271,7 @@ UINT8 AttachmentAPCost( UINT16 usAttachment, UINT16 usItem, SOLDIERTYPE * pSoldi
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{
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if ( gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pSoldier, AMBIDEXTROUS_NT ) )
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{
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ubAPCost = (UINT8)((ubAPCost * (100 - gSkillTraitValues.ubAMAttachingItemsAPsReduction) / 100) + 0.5);
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ubAPCost = (UINT8)(ubAPCost * (100 - gSkillTraitValues.ubAMAttachingItemsAPsReduction) / 100.0f + 0.5f);
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}
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}
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@@ -2290,7 +2290,7 @@ UINT8 AttachmentAPCost( UINT16 usAttachment, OBJECTTYPE * pObj, SOLDIERTYPE * pS
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{
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if ( gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pSoldier, AMBIDEXTROUS_NT ) )
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{
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ubAPCost = (UINT8)((ubAPCost * (100 - gSkillTraitValues.ubAMAttachingItemsAPsReduction) / 100) + 0.5);
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ubAPCost = (UINT8)(ubAPCost * (100 - gSkillTraitValues.ubAMAttachingItemsAPsReduction) / 100.0f + 0.5f);
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}
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}
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