From 385210ba096dbc69edd89ce51cc8bd672f7df02f Mon Sep 17 00:00:00 2001 From: Shadooow Date: Tue, 6 Jul 2021 15:59:00 +0000 Subject: [PATCH] vehicles will no longer lose stats from critical hits git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9127 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Weapons.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tactical/Weapons.cpp b/Tactical/Weapons.cpp index e5b91fde..7c39400c 100644 --- a/Tactical/Weapons.cpp +++ b/Tactical/Weapons.cpp @@ -8320,7 +8320,7 @@ INT32 BulletImpact( SOLDIERTYPE *pFirer, BULLET *pBullet, SOLDIERTYPE * pTarget, } } - if (iImpactForCrits > 0 && iImpactForCrits < pTarget->stats.bLife && !(pTarget->flags.uiStatusFlags & SOLDIER_MONSTER) ) // not to monsters - SANDRO + if (iImpactForCrits > 0 && iImpactForCrits < pTarget->stats.bLife && !(pTarget->flags.uiStatusFlags & SOLDIER_MONSTER) && !(pTarget->flags.uiStatusFlags & SOLDIER_VEHICLE)) // not to monsters - SANDRO { UINT32 uiCritChance = 0; if (fFragment)