New feature: turncoats can be created from enemies and ordered to switch sides

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2535 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2020-05-30 00:10:57 +00:00
parent 93da107e60
commit 389ec53625
5 changed files with 134 additions and 24 deletions
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@@ -764,6 +764,15 @@ COVERT_DETECTEDIFBLEEDING = FALSE
; and redisguise automatically after 3 turns not seen by the enemy
; COVERT_STRIPIFUNCOVERED = FALSE
; if set to TRUE, we can try to coax enemy soldiers to become turncoats. If successful, we can order turncoats to defect to the militia later.
COVERT_TURNCOATS = TRUE
; if set to TRUE, activating all turncoats within a sector requires a radio operator
COVERT_TURNCOATS_SECTOR_ACTIVATION_REQUIRES_RADIOOPERATOR = FALSE
; a bonus to the player's rating when convincing soldiers to become turncoats. Higher is better, values in [-100; 100], default 0.
COVERT_TURNCOATS_PLAYER_CONVINCTION_BONUS = 0
;******************************************************************************************************************************
;******************************************************************************************************************************
[Radio Operator]