Fix incorrect function argument

This commit is contained in:
Asdow
2024-11-18 22:38:09 +02:00
parent 3ddc4c2bbd
commit 38b710343a
+2 -2
View File
@@ -3118,7 +3118,7 @@ void HandleDialogueEnd( FACETYPE *pFace )
case QUOTE_UNDER_HEAVY_FIRE: case QUOTE_UNDER_HEAVY_FIRE:
case QUOTE_TAKEN_A_BREATING: case QUOTE_TAKEN_A_BREATING:
if( pSoldier->ubPreviousAttackerID != NOBODY && !( pSoldier->ubPreviousAttackerID->bDeafenedCounter > 0 ) ) if( pSoldier->ubPreviousAttackerID != NOBODY && !( pSoldier->ubPreviousAttackerID->bDeafenedCounter > 0 ) )
PossiblyStartEnemyTaunt( pSoldier->ubPreviousAttackerID, TAUNT_RIPOSTE, gTacticalStatus.ubLastQuoteProfileNUm ); PossiblyStartEnemyTaunt( pSoldier->ubPreviousAttackerID, TAUNT_RIPOSTE, pSoldier->ubID );
break; break;
default: default:
// select random enemy, who we see, who sees us and isn't deaf // select random enemy, who we see, who sees us and isn't deaf
@@ -3132,7 +3132,7 @@ void HandleDialogueEnd( FACETYPE *pFace )
} }
} }
if( ubSeenEnemiesCnt > 0 ) if( ubSeenEnemiesCnt > 0 )
PossiblyStartEnemyTaunt( MercPtrs[ubSeenEnemies[ Random(ubSeenEnemiesCnt) ]], TAUNT_RIPOSTE, gTacticalStatus.ubLastQuoteProfileNUm ); PossiblyStartEnemyTaunt( MercPtrs[ubSeenEnemies[ Random(ubSeenEnemiesCnt) ]], TAUNT_RIPOSTE, pSoldier->ubID );
} }
break; break;
} }