diff --git a/Tactical/TeamTurns.cpp b/Tactical/TeamTurns.cpp index dbce1cad..ebc88329 100644 --- a/Tactical/TeamTurns.cpp +++ b/Tactical/TeamTurns.cpp @@ -968,8 +968,8 @@ void StartInterrupt( void ) //if ( gTacticalStatus.ubCurrentTeam == OUR_TEAM )//hayden // if ( pSoldier->bTeam > OUR_TEAM && pSoldier->bTeam < 6) // cheap disable - // SANDRO - if we just saw the guy, don't flag it as hidden interrupt - if (!is_networked && gTacticalStatus.ubCurrentTeam == OUR_TEAM + // SANDRO - we don't use the "hidden interrupt" feature with IIS + if (!is_networked && gTacticalStatus.ubCurrentTeam == OUR_TEAM && !gGameExternalOptions.fImprovedInterruptSystem && MercPtrs[ LATEST_INTERRUPT_GUY ]->aiData.bOppList[pTempSoldier->ubID] != SEEN_CURRENTLY && MercPtrs[ LATEST_INTERRUPT_GUY ]->aiData.bOppList[pTempSoldier->ubID] != SEEN_THIS_TURN ) {