mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Add on option to start at maximum aiming level (#112)
* Add on option to start at maximum aiming level When hovering mouse on an enemy, aiming level is started at maximum instead of no aiming when this option is toggled.
This commit is contained in:
+6
-3
@@ -284,7 +284,7 @@ BOOLEAN LoadGameSettings()
|
||||
gGameSettings.fOptions[TOPTION_RTCONFIRM] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RTCONFIRM" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_SLEEPWAKE_NOTIFICATION] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SLEEPWAKE_NOTIFICATION" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_USE_METRIC_SYSTEM] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_USE_METRIC_SYSTEM" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_MERC_CASTS_LIGHT] = iniReader.ReadBoolean("JA2 Game Settings", "TOPTION_MERC_CASTS_LIGHT", FALSE);
|
||||
gGameSettings.fOptions[TOPTION_MERC_CASTS_LIGHT] = iniReader.ReadBoolean("JA2 Game Settings", "TOPTION_MERC_CASTS_LIGHT" , FALSE);
|
||||
gGameSettings.fOptions[TOPTION_SMART_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SMART_CURSOR" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_SNAP_CURSOR_TO_DOOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SNAP_CURSOR_TO_DOOR" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_GLOW_ITEMS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_GLOW_ITEMS" , TRUE );
|
||||
@@ -332,6 +332,7 @@ BOOLEAN LoadGameSettings()
|
||||
else
|
||||
gGameSettings.fOptions[TOPTION_TOGGLE_TURN_MODE] = FALSE;
|
||||
|
||||
gGameSettings.fOptions[TOPTION_ALT_START_AIM] = iniReader.ReadBoolean("JA2 Game Settings", "TOPTION_ALT_START_AIM" , FALSE); // Start at max aiming level instead of default no aiming
|
||||
gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_MERCENARY_FORMATIONS" , TRUE ); // Flugente: mercenary formations
|
||||
gGameSettings.fOptions[TOPTION_SHOW_ENEMY_LOCATION] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_ENEMY_LOCATION" , FALSE); // sevenfm: show locations of known enemies
|
||||
gGameSettings.fOptions[TOPTION_REPORT_MISS_MARGIN] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_REPORT_MISS_MARGIN" , FALSE ); // HEADROCK HAM 4: Shot offset report
|
||||
@@ -607,12 +608,13 @@ BOOLEAN SaveGameSettings()
|
||||
settings << "TOPTION_AUTO_FAST_FORWARD_MODE = " << (gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_SHOW_LAST_ENEMY = " << (gGameSettings.fOptions[TOPTION_SHOW_LAST_ENEMY] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_SHOW_LBE_CONTENT = " << (gGameSettings.fOptions[TOPTION_SHOW_LBE_CONTENT] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_INVERT_WHEEL = " << (gGameSettings.fOptions[TOPTION_INVERT_WHEEL] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_INVERT_WHEEL = " << (gGameSettings.fOptions[TOPTION_INVERT_WHEEL] ? "TRUE" : "FALSE" ) << endl;
|
||||
|
||||
settings << "TOPTION_ZOMBIES = " << (gGameSettings.fOptions[TOPTION_ZOMBIES] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_ENABLE_INVENTORY_POPUPS = " << (gGameSettings.fOptions[TOPTION_ENABLE_INVENTORY_POPUPS] ? "TRUE" : "FALSE" ) << endl; // the_bob : enable popups for picking items from sector inv
|
||||
settings << "TOPTION_MERCENARY_FORMATIONS = " << (gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_SHOW_ENEMY_LOCATION = " << (gGameSettings.fOptions[TOPTION_SHOW_ENEMY_LOCATION] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_ALT_START_AIM = " << (gGameSettings.fOptions[TOPTION_ALT_START_AIM] ? "TRUE" : "FALSE") << endl;
|
||||
|
||||
settings << "TOPTION_CHEAT_MODE_OPTIONS_HEADER = " << (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = " << (gGameSettings.fOptions[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] ? "TRUE" : "FALSE" ) << endl;
|
||||
@@ -839,7 +841,8 @@ void InitGameSettings()
|
||||
gGameSettings.fOptions[TOPTION_INVERT_WHEEL] = FALSE;
|
||||
|
||||
gGameSettings.fOptions[ TOPTION_MERCENARY_FORMATIONS ] = FALSE; // Flugente: mercenary formations
|
||||
gGameSettings.fOptions[ TOPTION_SHOW_ENEMY_LOCATION ] = FALSE; // sevenfm: show locations of known enemies
|
||||
gGameSettings.fOptions[TOPTION_SHOW_ENEMY_LOCATION] = FALSE; // sevenfm: show locations of known enemies
|
||||
gGameSettings.fOptions[TOPTION_ALT_START_AIM] = FALSE;
|
||||
|
||||
// arynn: Cheat/Debug Menu
|
||||
gGameSettings.fOptions[ TOPTION_CHEAT_MODE_OPTIONS_HEADER ] = FALSE;
|
||||
|
||||
Reference in New Issue
Block a user