diff --git a/Strategic/Strategic Movement.cpp b/Strategic/Strategic Movement.cpp index 92fed1a58..354b37c5b 100644 --- a/Strategic/Strategic Movement.cpp +++ b/Strategic/Strategic Movement.cpp @@ -2784,9 +2784,13 @@ void InitiateGroupMovementToNextSector( GROUP *pGroup ) { // As the player orders militia to move, a chance-based system is ill-advised - the player would simply cancel and reassign the order, leading to bypassing the mechanci in a tedious way // so instead, we always add a penalty, but it will be lower + // however, do not give such a penalty for movement inside a town - the player might just want to redistribute his troops, and this would be tedious if ( GetWorldHour( ) >= 21 || GetWorldHour( ) <= 4 ) { - uiSleepMinutes = 280; + if ( GetTownIdForSector( pGroup->ubSectorX, pGroup->ubSectorY ) != GetTownIdForSector( pGroup->ubNextX, pGroup->ubNextY ) ) + { + uiSleepMinutes = 280; + } } }