- Bugfix: The name-tag in Drugs.xml made the drug system not working (by Flugente)

- New drug effect: cyanide damages life as a sideeffect. Currently doesn't kill, but lets you lose consciousness. (by Flugente)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-05-05 21:12:15 +00:00
parent 8f50018b59
commit 3a479ccdc5
3 changed files with 28 additions and 3 deletions
+17
View File
@@ -473,6 +473,23 @@ void HandleEndTurnDrugAdjustments( SOLDIERTYPE *pSoldier )
// Keel over...
DeductPoints( pSoldier, 0, 20000 );
}
// if we have a life damaging effect, deduct life points
if ( pSoldier->drugs.bDrugEffect[ DRUG_TYPE_LIFEDAMAGE ] == 0 && pSoldier->drugs.bDrugSideEffect[ DRUG_TYPE_LIFEDAMAGE ] > 0 )
{
if ( pSoldier->stats.bLife > OKLIFE )
{
INT8 lifepointdamage = pSoldier->drugs.bDrugSideEffect[ DRUG_TYPE_LIFEDAMAGE ];
INT8 applieddamage = pSoldier->stats.bLife;
pSoldier->stats.bLife = max(OKLIFE - 1, pSoldier->stats.bLife - lifepointdamage);
applieddamage -= pSoldier->stats.bLife;
pSoldier->iHealableInjury += (applieddamage * 100);
}
}
}
}