diff --git a/GameSettings.cpp b/GameSettings.cpp index 11c865baf..ce1227e12 100644 --- a/GameSettings.cpp +++ b/GameSettings.cpp @@ -1501,7 +1501,8 @@ void LoadGameExternalOptions() gGameExternalOptions.ubGameProgressStartMadlabQuest = iniReader.ReadInteger("Strategic Progress Settings","GAME_PROGRESS_START_MADLAB_QUEST",35, 0, 100); gGameExternalOptions.ubGameProgressMikeAvailable = iniReader.ReadInteger("Strategic Progress Settings","GAME_PROGRESS_MIKE_AVAILABLE",50, 0, 100); gGameExternalOptions.ubGameProgressIggyAvaliable = iniReader.ReadInteger("Strategic Progress Settings","GAME_PROGRESS_IGGY_AVAILABLE",70, 0, 100); - + gGameExternalOptions.ubGameProgressOffensiveStage1 = iniReader.ReadInteger("Strategic Progress Settings","GAME_PROGRESS_OFFENSIVE_STAGE_1", 65, 0, 100); + gGameExternalOptions.ubGameProgressOffensiveStage2 = iniReader.ReadInteger("Strategic Progress Settings","GAME_PROGRESS_OFFENSIVE_STAGE_2", 80, 0, 100); //################# Strategic Event Settings ################## @@ -1510,9 +1511,7 @@ void LoadGameExternalOptions() // Flugente: new strategic AI gGameExternalOptions.ubAgressiveStrategicAI = iniReader.ReadInteger("Strategic Event Settings","AGGRESSIVE_STRATEGIC_AI", 1, 0, 4); - gGameExternalOptions.ubGameProgressOffensiveStage1 = iniReader.ReadInteger("Strategic Event Settings","GAME_PROGRESS_OFFENSIVE_STAGE_1", 65, 0, 100); - gGameExternalOptions.ubGameProgressOffensiveStage2 = iniReader.ReadInteger("Strategic Event Settings","GAME_PROGRESS_OFFENSIVE_STAGE_2", 80, 0, 100); - + // Enable/Disable crepitus completely in SCI-FI mode. gGameExternalOptions.fEnableCrepitus = iniReader.ReadBoolean("Strategic Event Settings", "ENABLE_CREPITUS", TRUE);