From 3a6e4260a542fc9e078c2764427df158ccc75488 Mon Sep 17 00:00:00 2001 From: Flugente Date: Fri, 16 Nov 2012 21:34:02 +0000 Subject: [PATCH] Fix: settings had wrong location git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5689 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- GameSettings.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/GameSettings.cpp b/GameSettings.cpp index 11c865baf..ce1227e12 100644 --- a/GameSettings.cpp +++ b/GameSettings.cpp @@ -1501,7 +1501,8 @@ void LoadGameExternalOptions() gGameExternalOptions.ubGameProgressStartMadlabQuest = iniReader.ReadInteger("Strategic Progress Settings","GAME_PROGRESS_START_MADLAB_QUEST",35, 0, 100); gGameExternalOptions.ubGameProgressMikeAvailable = iniReader.ReadInteger("Strategic Progress Settings","GAME_PROGRESS_MIKE_AVAILABLE",50, 0, 100); gGameExternalOptions.ubGameProgressIggyAvaliable = iniReader.ReadInteger("Strategic Progress Settings","GAME_PROGRESS_IGGY_AVAILABLE",70, 0, 100); - + gGameExternalOptions.ubGameProgressOffensiveStage1 = iniReader.ReadInteger("Strategic Progress Settings","GAME_PROGRESS_OFFENSIVE_STAGE_1", 65, 0, 100); + gGameExternalOptions.ubGameProgressOffensiveStage2 = iniReader.ReadInteger("Strategic Progress Settings","GAME_PROGRESS_OFFENSIVE_STAGE_2", 80, 0, 100); //################# Strategic Event Settings ################## @@ -1510,9 +1511,7 @@ void LoadGameExternalOptions() // Flugente: new strategic AI gGameExternalOptions.ubAgressiveStrategicAI = iniReader.ReadInteger("Strategic Event Settings","AGGRESSIVE_STRATEGIC_AI", 1, 0, 4); - gGameExternalOptions.ubGameProgressOffensiveStage1 = iniReader.ReadInteger("Strategic Event Settings","GAME_PROGRESS_OFFENSIVE_STAGE_1", 65, 0, 100); - gGameExternalOptions.ubGameProgressOffensiveStage2 = iniReader.ReadInteger("Strategic Event Settings","GAME_PROGRESS_OFFENSIVE_STAGE_2", 80, 0, 100); - + // Enable/Disable crepitus completely in SCI-FI mode. gGameExternalOptions.fEnableCrepitus = iniReader.ReadBoolean("Strategic Event Settings", "ENABLE_CREPITUS", TRUE);