diff --git a/Strategic/Assignments.cpp b/Strategic/Assignments.cpp index f2c42b2c..9cc467c4 100644 --- a/Strategic/Assignments.cpp +++ b/Strategic/Assignments.cpp @@ -13779,11 +13779,10 @@ void HandleRestFatigueAndSleepStatus( void ) BOOLEAN fBoxSetUp = FALSE; BOOLEAN fMeToo = FALSE; - iNumberOnTeam =gTacticalStatus.Team[ OUR_TEAM ].bLastID; // run through all player characters and handle their rest, fatigue, and going to sleep - for( iCounter = 0; iCounter < iNumberOnTeam; iCounter++ ) + for( iCounter = 0; iCounter < iNumberOnTeam; ++iCounter ) { pSoldier = &Menptr[ iCounter ]; diff --git a/Strategic/Map Screen Interface Map.cpp b/Strategic/Map Screen Interface Map.cpp index cfd24c81..8412887f 100644 --- a/Strategic/Map Screen Interface Map.cpp +++ b/Strategic/Map Screen Interface Map.cpp @@ -6535,7 +6535,7 @@ void HandleShowingOfEnemyForcesInSector( INT16 sSectorX, INT16 sSectorY, INT8 bS sNumberOfEnemies = NumEnemiesInSector( sSectorX, sSectorY ); // Flugente: note if we have detected a VIP here - if ( SectorHasVIP( sSectorX, sSectorY ) )//PlayerKnowsAboutVIP( sSectorX, sSectorY ) ) + if ( PlayerKnowsAboutVIP( sSectorX, sSectorY ) ) ShowVIPSymbol( sSectorX, sSectorY ); // Flugente: snitch reports can be false - we assume an enemy patrol where there is none. Unfortunately, that would always be the case if fNoEnemyDetectionWithoutReconis false - we detect something everywhere, diff --git a/Tactical/Interface.cpp b/Tactical/Interface.cpp index 829db9d1..088c3dc1 100644 --- a/Tactical/Interface.cpp +++ b/Tactical/Interface.cpp @@ -6580,7 +6580,7 @@ BOOLEAN ShowSoldierRoleSymbol(SOLDIERTYPE* pSoldier) // are we a VIP? show that only when the player knows a VIP is in this sector. otherwise, don't even show our officer property if ( pSoldier->usSoldierFlagMask & SOLDIER_VIP && !pSoldier->bSectorZ ) { - if ( SectorHasVIP( pSoldier->sSectorX, pSoldier->sSectorY ) )//PlayerKnowsAboutVIP( pSoldier->sSectorX, pSoldier->sSectorY ) ) + if ( PlayerKnowsAboutVIP( pSoldier->sSectorX, pSoldier->sSectorY ) ) { // Add bars iBack = RegisterBackgroundRect( BGND_FLAG_SINGLE, NULL, sXPos, sYPos, (INT16)(sXPos + 20), (INT16)(sYPos + 20) );