New Feature: dynamic dialogue is played when dynamic opinions are active. Mercs can comment on each others actions, and this can influence their opinions further. IMP character answers can even be chosen by the player.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7297 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-06-27 22:12:29 +00:00
parent b083314318
commit 3a9cb5ecc3
52 changed files with 9062 additions and 5920 deletions
+9 -9
View File
@@ -15,9 +15,9 @@
#ifdef JA2EDITOR
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.7240 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.7297 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.7240 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.7297 (Development Build)" };
#endif
// ------------------------------
@@ -27,11 +27,11 @@
//DEBUG BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.7240 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.7297 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.7240 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.7297 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.7240 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.7297 (Development Build)" };
#endif
#elif defined CRIPPLED_VERSION
@@ -46,16 +46,16 @@
//RELEASE BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.7240 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.7297 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.7240 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.7297 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Release v1.13.7240 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release v1.13.7297 (Development Build)" };
#endif
#endif
CHAR8 czVersionNumber[16] = { "Build 14.05.29" }; //YY.MM.DD
CHAR8 czVersionNumber[16] = { "Build 14.06.27" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
// SAVE_GAME_VERSION is defined in header, change it there