New Feature: dynamic dialogue is played when dynamic opinions are active. Mercs can comment on each others actions, and this can influence their opinions further. IMP character answers can even be chosen by the player.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7297 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-06-27 22:12:29 +00:00
parent b083314318
commit 3a9cb5ecc3
52 changed files with 9062 additions and 5920 deletions
-169
View File
@@ -118,10 +118,6 @@ typedef struct MoraleEvent
INT8 bChange;
} MoraleEvent;
#define MAX_SNITCH_EVENTS 64;
#define MAX_SNITCHES 16;
typedef enum
{
SNITCH_INTRODUCTION= 0,
@@ -148,135 +144,6 @@ typedef struct SnitchEvent
UINT8 ubSecondaryTargetProfile;
} SnitchEvent;
// -------- added by Flugente: flags for opinions --------
// easier than adding 32 differently named variables. DO NOT CHANGE THEM, UNLESS YOU KNOW WHAT YOU ARE DOING!!!
// if someone influences our opinion, STAGE1 gets set. Every day, stages move up one step, until we 'forget' them
// these flags describe what the other guy did to us....
// flagmask 1
#define OPINIONFLAG_STAGE1_FRIENDLYFIRE 0x00000001 //1 // fired on us
#define OPINIONFLAG_STAGE2_FRIENDLYFIRE 0x00000002 //2
#define OPINIONFLAG_STAGE3_FRIENDLYFIRE 0x00000004 //4
#define OPINIONFLAG_STAGE4_FRIENDLYFIRE 0x00000008 //8
#define OPINIONFLAG_STAGE1_SNITCHSOLDMEOUT 0x00000010 //16 // has been snitching to the player about us
#define OPINIONFLAG_STAGE2_SNITCHSOLDMEOUT 0x00000020 //32
#define OPINIONFLAG_STAGE3_SNITCHSOLDMEOUT 0x00000040 //64
#define OPINIONFLAG_STAGE4_SNITCHSOLDMEOUT 0x00000080 //128
#define OPINIONFLAG_STAGE1_INTERFERENCE 0x00000100 //256 // is interfering with us (stopped us from taking drugs or stealing)
#define OPINIONFLAG_STAGE2_INTERFERENCE 0x00000200 //512
#define OPINIONFLAG_STAGE3_INTERFERENCE 0x00000400 //1024
#define OPINIONFLAG_STAGE4_INTERFERENCE 0x00000800 //2048
#define OPINIONFLAG_STAGE1_FRIENDSWITHHATED 0x00001000 //4096 // is friends with someone we hate
#define OPINIONFLAG_STAGE2_FRIENDSWITHHATED 0x00002000 //8192
#define OPINIONFLAG_STAGE3_FRIENDSWITHHATED 0x00004000 //16384
#define OPINIONFLAG_STAGE4_FRIENDSWITHHATED 0x00008000 //32768
#define OPINIONFLAG_STAGE1_CONTRACTEXTENSION 0x00010000 //65536 // got his contract extended before we did, even though we had less time left
#define OPINIONFLAG_STAGE2_CONTRACTEXTENSION 0x00020000 //131072
#define OPINIONFLAG_STAGE3_CONTRACTEXTENSION 0x00040000 //262144
#define OPINIONFLAG_STAGE4_CONTRACTEXTENSION 0x00080000 //524288
#define OPINIONFLAG_STAGE1_ORDEREDRETREAT 0x00100000 //1048576 // was commander (most senior merc around) and ordered retreat
#define OPINIONFLAG_STAGE2_ORDEREDRETREAT 0x00200000 //2097152
#define OPINIONFLAG_STAGE3_ORDEREDRETREAT 0x00400000 //4194304
#define OPINIONFLAG_STAGE4_ORDEREDRETREAT 0x00800000 //8388608
#define OPINIONFLAG_STAGE1_CIVKILLER 0x01000000 //16777216 // killed an unarmed civilian
#define OPINIONFLAG_STAGE2_CIVKILLER 0x02000000 //33554432
#define OPINIONFLAG_STAGE3_CIVKILLER 0x04000000 //67108864
#define OPINIONFLAG_STAGE4_CIVKILLER 0x08000000 //134217728
#define OPINIONFLAG_STAGE1_SLOWSUSDOWN 0x10000000 //268435456 // is overloaded and thus slows us down
#define OPINIONFLAG_STAGE2_SLOWSUSDOWN 0x20000000 //536870912
#define OPINIONFLAG_STAGE3_SLOWSUSDOWN 0x40000000 //1073741824
#define OPINIONFLAG_STAGE4_SLOWSUSDOWN 0x80000000 //2147483648
// flagmask 2
#define OPINIONFLAG_STAGE1_NOSHARINGFOOD 0x00000001 //1 // had water/food when we needed it. So he did not share!
#define OPINIONFLAG_STAGE2_NOSHARINGFOOD 0x00000002 //2
#define OPINIONFLAG_STAGE3_NOSHARINGFOOD 0x00000004 //4
#define OPINIONFLAG_STAGE4_NOSHARINGFOOD 0x00000008 //8
#define OPINIONFLAG_STAGE1_ANNOYINGDISABILITY 0x00000010 //16 // disability kicked in at a bad time, putting the team at risk (forgeful, nervous, psycho...)
#define OPINIONFLAG_STAGE2_ANNOYINGDISABILITY 0x00000020 //32
#define OPINIONFLAG_STAGE3_ANNOYINGDISABILITY 0x00000040 //64
#define OPINIONFLAG_STAGE4_ANNOYINGDISABILITY 0x00000080 //128
#define OPINIONFLAG_STAGE1_ADDICT 0x00000100 //256 // is taking drugs
#define OPINIONFLAG_STAGE2_ADDICT 0x00000200 //512
#define OPINIONFLAG_STAGE3_ADDICT 0x00000400 //1024
#define OPINIONFLAG_STAGE4_ADDICT 0x00000800 //2048
#define OPINIONFLAG_STAGE1_THIEF 0x00001000 //4096 // is stealing items
#define OPINIONFLAG_STAGE2_THIEF 0x00002000 //8192
#define OPINIONFLAG_STAGE3_THIEF 0x00004000 //16384
#define OPINIONFLAG_STAGE4_THIEF 0x00008000 //32768
#define OPINIONFLAG_STAGE1_WORSTCOMMANDEREVER 0x00010000 //65536 // was commander (most senior merc around) when a lot of our people (including militia) died
#define OPINIONFLAG_STAGE2_WORSTCOMMANDEREVER 0x00020000 //131072
#define OPINIONFLAG_STAGE3_WORSTCOMMANDEREVER 0x00040000 //262144
#define OPINIONFLAG_STAGE4_WORSTCOMMANDEREVER 0x00080000 //524288
#define OPINIONFLAG_STAGE1_RICHGUY 0x00100000 //1048576 // gets paid a lot more than we do
#define OPINIONFLAG_STAGE2_RICHGUY 0x00200000 //2097152
#define OPINIONFLAG_STAGE3_RICHGUY 0x00400000 //4194304
#define OPINIONFLAG_STAGE4_RICHGUY 0x00800000 //8388608
#define OPINIONFLAG_STAGE1_BETTERGEAR 0x01000000 //16777216 // has a lot better gear than we do
#define OPINIONFLAG_STAGE2_BETTERGEAR 0x02000000 //33554432
#define OPINIONFLAG_STAGE3_BETTERGEAR 0x04000000 //67108864
#define OPINIONFLAG_STAGE4_BETTERGEAR 0x08000000 //134217728
#define OPINIONFLAG_STAGE1_YOUMOUNTEDAGUNONMYBREASTS 0x10000000 //268435456 // used our body to rest his gun on
#define OPINIONFLAG_STAGE2_YOUMOUNTEDAGUNONMYBREASTS 0x20000000 //536870912
#define OPINIONFLAG_STAGE3_YOUMOUNTEDAGUNONMYBREASTS 0x40000000 //1073741824
#define OPINIONFLAG_STAGE4_YOUMOUNTEDAGUNONMYBREASTS 0x80000000 //2147483648
// flagmask 3
#define OPINIONFLAG_STAGE1_BANDAGED 0x00000001 //1 // bandaged our wounds
#define OPINIONFLAG_STAGE2_BANDAGED 0x00000002 //2
#define OPINIONFLAG_STAGE3_BANDAGED 0x00000004 //4
#define OPINIONFLAG_STAGE4_BANDAGED 0x00000008 //8
#define OPINIONFLAG_STAGE1_DRINKBUDDIES_GOOD 0x00000010 //16 // had a drink with him, he's okay.
#define OPINIONFLAG_STAGE2_DRINKBUDDIES_GOOD 0x00000020 //32
#define OPINIONFLAG_STAGE3_DRINKBUDDIES_GOOD 0x00000040 //64
#define OPINIONFLAG_STAGE4_DRINKBUDDIES_GOOD 0x00000080 //128
#define OPINIONFLAG_STAGE1_DRINKBUDDIES_SUPER 0x00000100 //256 // had a drink with him, he's super okay
#define OPINIONFLAG_STAGE2_DRINKBUDDIES_SUPER 0x00000200 //512
#define OPINIONFLAG_STAGE3_DRINKBUDDIES_SUPER 0x00000400 //1024
#define OPINIONFLAG_STAGE4_DRINKBUDDIES_SUPER 0x00000800 //2048
#define OPINIONFLAG_STAGE1_DRINKBUDDIES_BAD 0x00001000 //4096 // had a drink with him, don't like him
#define OPINIONFLAG_STAGE2_DRINKBUDDIES_BAD 0x00002000 //8192
#define OPINIONFLAG_STAGE3_DRINKBUDDIES_BAD 0x00004000 //16384
#define OPINIONFLAG_STAGE4_DRINKBUDDIES_BAD 0x00008000 //32768
#define OPINIONFLAG_STAGE1_DRINKBUDDIES_WORSE 0x00010000 //65536 // had a drink with him, and I REALLY don't like him now
#define OPINIONFLAG_STAGE2_DRINKBUDDIES_WORSE 0x00020000 //131072
#define OPINIONFLAG_STAGE3_DRINKBUDDIES_WORSE 0x00040000 //262144
#define OPINIONFLAG_STAGE4_DRINKBUDDIES_WORSE 0x00080000 //524288
/*#define OPINIONFLAG_STAGE1_RICHGUY 0x00100000 //1048576 // gets paid a lot more than we do
#define OPINIONFLAG_STAGE2_RICHGUY 0x00200000 //2097152
#define OPINIONFLAG_STAGE3_RICHGUY 0x00400000 //4194304
#define OPINIONFLAG_STAGE4_RICHGUY 0x00800000 //8388608
#define OPINIONFLAG_STAGE1_BETTERGEAR 0x01000000 //16777216 // has a lot better gear than we do
#define OPINIONFLAG_STAGE2_BETTERGEAR 0x02000000 //33554432
#define OPINIONFLAG_STAGE3_BETTERGEAR 0x04000000 //67108864
#define OPINIONFLAG_STAGE4_BETTERGEAR 0x08000000 //134217728
#define OPINIONFLAG_STAGE1_YOUMOUNTEDAGUNONMYBREASTS 0x10000000 //268435456 // used our body to rest his gun on
#define OPINIONFLAG_STAGE2_YOUMOUNTEDAGUNONMYBREASTS 0x20000000 //536870912
#define OPINIONFLAG_STAGE3_YOUMOUNTEDAGUNONMYBREASTS 0x40000000 //1073741824
#define OPINIONFLAG_STAGE4_YOUMOUNTEDAGUNONMYBREASTS 0x80000000 //2147483648*/
#define OPINIONFLAG_STAGE4_ALL 0x88888888 // flags of all final stages, used when rolling over
// ----------------------------------------------------------------
extern void HandleMoraleEvent( SOLDIERTYPE * pSoldier, INT8 bMoraleEvent, INT16 sMapX, INT16 sMapY, INT8 bMapZ );
extern void RefreshSoldierMorale( SOLDIERTYPE * pSoldier );
@@ -290,40 +157,4 @@ void DailyMoraleUpdate( SOLDIERTYPE *pSoldier );
void DecayTacticalMoraleModifiers( void );
// Flugente: calculate A's opinion of B
INT8 SoldierRelation( SOLDIERTYPE* pSoldierA, SOLDIERTYPE* pSoldierB);
// Flugente: dynamic opinions
// modify usProfileA's opinion of usProfileB because of usEvent
void AddOpinionEvent( UINT8 usProfileA, UINT8 usProfileB, UINT8 usEvent );
// get usProfileA's opinion of usProfileB concerning usEvent
INT8 GetDynamicOpinion( UINT8 usProfileA, UINT8 usProfileB, UINT8 usEvent );
// daily rollover of opinions
void HandleDynamicOpinions();
// a day has passed, 'age' opinions
void RolloverDynamicOpinions( UINT8 usProfileA );
// check wether other people are friends with someone else we hate. All persons must be in Arulco
void CheckForFriendsofHated( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionOnContractExtension( UINT8 ubCode, UINT8 usProfile );
void HandleDynamicOpinionCivKill( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionSlowdown( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionWageJealousy( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionDisability( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionAddict( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionThief( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionFoodSharing( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionGear( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionBattleLosses();
void HandleDynamicOpinionRetreat();
void HandleDynamicOpinionTeamDrinking( SOLDIERTYPE* pSoldier );
UINT8 HighestInventoryCoolness( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionDialogue();
#endif