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New Feature: dynamic dialogue is played when dynamic opinions are active. Mercs can comment on each others actions, and this can influence their opinions further. IMP character answers can even be chosen by the player.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7297 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2778,6 +2778,27 @@ extern STR16 szTacticalInventoryDialogString[];
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extern STR16 szTacticalCoverDialogString[];
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extern STR16 szTacticalCoverDialogPrintString[];
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// Flugente: dynamic dialogue
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extern STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[];
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extern STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[];
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extern STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[];
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extern STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[];
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extern STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[];
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extern STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[];
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extern STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[];
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extern STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[];
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extern STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[];
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extern STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[];
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extern STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[];
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extern STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[];
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extern STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[];
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extern STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[];
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extern STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[];
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extern STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[];
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extern STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[];
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extern STR16 szDynamicDialogueText_GenderText[];
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#define TACTICAL_INVENTORY_DIALOG_NUM 16
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#define TACTICAL_COVER_DIALOG_NUM 16
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