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New modifier for NCTH to alter the behaviour of the scope penalty:
- AIM_TOO_CLOSE_THRESHOLD = 0.8 This defines the point within scope range where the penalty starts. http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334158/Re:_(Potential)_NCTH_Code_Chan#Post334158 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7328 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1981,6 +1981,7 @@ typedef struct
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FLOAT AIM_DEX; // Importance of Dexterity for AIMING CTH
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FLOAT AIM_TOO_CLOSE_SCOPE; // Applied per tile closer than the scope's minimum range.
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FLOAT AIM_TOO_CLOSE_THRESHOLD; // Affects at what point AIM_TOO_CLOSE_SCOPE kicks in (0.0 to 1.0).
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FLOAT AIM_GUN_CONDITION; // Applied per point of condition below 50.
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FLOAT AIM_LOW_MORALE; // Applied gradually when morale is below 50.
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FLOAT AIM_HIGH_MORALE; // Applied gradually when morale is above 50.
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