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Externalised ini values: CORPSE_DELAY_UNTIL_ROTTING and CORPSE_DELAY_UNTIL_DONE_ROTTING control when a corpse rots and vanishes.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7981 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -379,7 +379,6 @@ typedef struct
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//Video settings
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BOOLEAN gfVSync;
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#ifdef ENABLE_ZOMBIES
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// Flugente: zombie settings
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INT8 sZombieRiseBehaviour;
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BOOLEAN fZombieSpawnWaves;
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@@ -393,7 +392,10 @@ typedef struct
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INT8 sZombieDifficultyLevel;
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BOOLEAN fZombieRiseWithArmour;
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BOOLEAN fZombieOnlyHeadShotsPermanentlyKill;
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#endif
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// Flugente: corpse settings
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UINT32 usCorpseDelayUntilRotting;
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UINT32 usCorpseDelayUntilDoneRotting;
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// Flugente: fortification settings
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BOOLEAN fFortificationAllowInHostileSector;
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