Externalised ini values: CORPSE_DELAY_UNTIL_ROTTING and CORPSE_DELAY_UNTIL_DONE_ROTTING control when a corpse rots and vanishes.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7981 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-08-19 20:02:00 +00:00
parent 8a84db40d4
commit 3ab623e452
3 changed files with 529 additions and 574 deletions
+4 -2
View File
@@ -379,7 +379,6 @@ typedef struct
//Video settings
BOOLEAN gfVSync;
#ifdef ENABLE_ZOMBIES
// Flugente: zombie settings
INT8 sZombieRiseBehaviour;
BOOLEAN fZombieSpawnWaves;
@@ -393,7 +392,10 @@ typedef struct
INT8 sZombieDifficultyLevel;
BOOLEAN fZombieRiseWithArmour;
BOOLEAN fZombieOnlyHeadShotsPermanentlyKill;
#endif
// Flugente: corpse settings
UINT32 usCorpseDelayUntilRotting;
UINT32 usCorpseDelayUntilDoneRotting;
// Flugente: fortification settings
BOOLEAN fFortificationAllowInHostileSector;