Externalizations (by Buggler)

- 'Kingpin wants his money' history log hardcoded location to his actual location
- John & Mary sector to disappear on quest completion
- Dynamo prison sector for Matt's quest
- Joey primary & alternate location to be found
- Spike sector relocation when assassins are sent
- Weapon cache locations

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6477 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-10-09 19:44:15 +00:00
parent e59e951e31
commit 3ab6da635f
16 changed files with 182 additions and 74 deletions
+67 -12
View File
@@ -1693,8 +1693,39 @@ typedef struct
INT32 iFinalCrateGrid;
UINT16 usCrateTileDef;
UINT16 usTrapdoorTileDef;
//Leave Stuff
UINT8 ubOmertaDropOffX;
UINT8 ubOmertaDropOffY;
UINT8 ubOmertaDropOffZ;
INT32 iOmertaDropOff;
//San Mona C5
//[Omerta]
//[Drassen]
//John & Mary disappear if unescort in sector
UINT8 ubJohnUnescortSectorX;
UINT8 ubJohnUnescortSectorY;
UINT8 ubJohnUnescortSectorZ;
//[Alma]
INT32 sRocketRifleGridNo;
//[Grumm]
//[Tixa]
//Dynamo Prison Sector
UINT8 ubDyanmoPrisonSectorX;
UINT8 ubDyanmoPrisonSectorY;
UINT8 ubDyanmoPrisonSectorZ;
//[Cambria]
//Hospital Sector
UINT8 ubHospitalSectorX;
UINT8 ubHospitalSectorY;
UINT8 ubHospitalSectorZ;
//[San Mona]
//Porn Quest
UINT16 usPornShopRoomHans;
INT32 iHansGridNo;
@@ -1719,23 +1750,47 @@ typedef struct
INT32 iBrothelDoor2;
INT32 iBrothelDoor3;
// Kingpin Private Stash
//Kingpin Private Stash
UINT8 ubKingpinMoneySectorX;
UINT8 ubKingpinMoneySectorY;
UINT8 ubKingpinMoneySectorZ;
//Leave Stuff
UINT8 ubOmertaDropOffX;
UINT8 ubOmertaDropOffY;
UINT8 ubOmertaDropOffZ;
INT32 iOmertaDropOff;
//Joey Primary Location to be found
UINT8 ubJoeyPrimarySectorX;
UINT8 ubJoeyPrimarySectorY;
UINT8 ubJoeyPrimarySectorZ;
INT32 sRocketRifleGridNo;
//Joey Alternate Location
UINT8 ubJoeyAlternateSectorX;
UINT8 ubJoeyAlternateSectorY;
UINT8 ubJoeyAlternateSectorZ;
//Hospital Sector
UINT8 ubHospitalSectorX;
UINT8 ubHospitalSectorY;
UINT8 ubHospitalSectorZ;
//Spike new location when assassins are sent
UINT8 ubSpikeNewSectorX;
UINT8 ubSpikeNewSectorY;
//[Estoni]
//[Orta]
//[Balime]
//[Meduna]
//[Chitzena]
//Weapon Cache Locations
UINT8 ubWeaponCache1X;
UINT8 ubWeaponCache1Y;
UINT8 ubWeaponCache2X;
UINT8 ubWeaponCache2Y;
UINT8 ubWeaponCache3X;
UINT8 ubWeaponCache3Y;
UINT8 ubWeaponCache4X;
UINT8 ubWeaponCache4Y;
UINT8 ubWeaponCache5X;
UINT8 ubWeaponCache5Y;
}MOD_SETTINGS;