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Externalizations (by Buggler)
- 'Kingpin wants his money' history log hardcoded location to his actual location - John & Mary sector to disappear on quest completion - Dynamo prison sector for Matt's quest - Joey primary & alternate location to be found - Spike sector relocation when assassins are sent - Weapon cache locations git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6477 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+67
-12
@@ -1693,8 +1693,39 @@ typedef struct
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INT32 iFinalCrateGrid;
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UINT16 usCrateTileDef;
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UINT16 usTrapdoorTileDef;
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//Leave Stuff
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UINT8 ubOmertaDropOffX;
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UINT8 ubOmertaDropOffY;
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UINT8 ubOmertaDropOffZ;
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INT32 iOmertaDropOff;
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//San Mona C5
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//[Omerta]
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//[Drassen]
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//John & Mary disappear if unescort in sector
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UINT8 ubJohnUnescortSectorX;
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UINT8 ubJohnUnescortSectorY;
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UINT8 ubJohnUnescortSectorZ;
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//[Alma]
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INT32 sRocketRifleGridNo;
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//[Grumm]
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//[Tixa]
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//Dynamo Prison Sector
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UINT8 ubDyanmoPrisonSectorX;
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UINT8 ubDyanmoPrisonSectorY;
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UINT8 ubDyanmoPrisonSectorZ;
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//[Cambria]
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//Hospital Sector
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UINT8 ubHospitalSectorX;
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UINT8 ubHospitalSectorY;
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UINT8 ubHospitalSectorZ;
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//[San Mona]
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//Porn Quest
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UINT16 usPornShopRoomHans;
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INT32 iHansGridNo;
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@@ -1719,23 +1750,47 @@ typedef struct
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INT32 iBrothelDoor2;
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INT32 iBrothelDoor3;
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// Kingpin Private Stash
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//Kingpin Private Stash
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UINT8 ubKingpinMoneySectorX;
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UINT8 ubKingpinMoneySectorY;
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UINT8 ubKingpinMoneySectorZ;
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//Leave Stuff
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UINT8 ubOmertaDropOffX;
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UINT8 ubOmertaDropOffY;
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UINT8 ubOmertaDropOffZ;
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INT32 iOmertaDropOff;
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//Joey Primary Location to be found
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UINT8 ubJoeyPrimarySectorX;
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UINT8 ubJoeyPrimarySectorY;
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UINT8 ubJoeyPrimarySectorZ;
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INT32 sRocketRifleGridNo;
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//Joey Alternate Location
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UINT8 ubJoeyAlternateSectorX;
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UINT8 ubJoeyAlternateSectorY;
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UINT8 ubJoeyAlternateSectorZ;
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//Hospital Sector
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UINT8 ubHospitalSectorX;
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UINT8 ubHospitalSectorY;
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UINT8 ubHospitalSectorZ;
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//Spike new location when assassins are sent
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UINT8 ubSpikeNewSectorX;
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UINT8 ubSpikeNewSectorY;
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//[Estoni]
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//[Orta]
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//[Balime]
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//[Meduna]
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//[Chitzena]
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//Weapon Cache Locations
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UINT8 ubWeaponCache1X;
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UINT8 ubWeaponCache1Y;
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UINT8 ubWeaponCache2X;
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UINT8 ubWeaponCache2Y;
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UINT8 ubWeaponCache3X;
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UINT8 ubWeaponCache3Y;
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UINT8 ubWeaponCache4X;
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UINT8 ubWeaponCache4Y;
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UINT8 ubWeaponCache5X;
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UINT8 ubWeaponCache5Y;
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}MOD_SETTINGS;
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