Externalizations (by Buggler)

- 'Kingpin wants his money' history log hardcoded location to his actual location
- John & Mary sector to disappear on quest completion
- Dynamo prison sector for Matt's quest
- Joey primary & alternate location to be found
- Spike sector relocation when assassins are sent
- Weapon cache locations

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6477 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-10-09 19:44:15 +00:00
parent e59e951e31
commit 3ab6da635f
16 changed files with 182 additions and 74 deletions
+10 -10
View File
@@ -1526,7 +1526,7 @@ void InitStrategicAI()
case 1:
if( ubPicked[0] != ubSector && ubPicked[1] != ubSector )
{
pSector = &SectorInfo[ SEC_E11 ];
pSector = &SectorInfo[ SECTOR( gModSettings.ubWeaponCache1X, gModSettings.ubWeaponCache1Y ) ]; //SEC_E11
pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
if (ubPicked[0] == 0)
@@ -1544,7 +1544,7 @@ void InitStrategicAI()
case 2:
if( ubPicked[0] != ubSector && ubPicked[1] != ubSector )
{
pSector = &SectorInfo[ SEC_H5 ];
pSector = &SectorInfo[ SECTOR( gModSettings.ubWeaponCache2X, gModSettings.ubWeaponCache2Y ) ]; //SEC_H5
pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
if (ubPicked[0] == 0)
@@ -1562,7 +1562,7 @@ void InitStrategicAI()
case 3:
if( ubPicked[0] != ubSector && ubPicked[1] != ubSector )
{
pSector = &SectorInfo[ SEC_H10 ];
pSector = &SectorInfo[ SECTOR( gModSettings.ubWeaponCache3X, gModSettings.ubWeaponCache3Y ) ]; //SEC_H10
pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
if (ubPicked[0] == 0)
@@ -1580,7 +1580,7 @@ void InitStrategicAI()
case 4:
if( ubPicked[0] != ubSector && ubPicked[1] != ubSector )
{
pSector = &SectorInfo[ SEC_J12 ];
pSector = &SectorInfo[ SECTOR( gModSettings.ubWeaponCache4X, gModSettings.ubWeaponCache4Y ) ]; //SEC_J12
pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
if (ubPicked[0] == 0)
@@ -1598,7 +1598,7 @@ void InitStrategicAI()
case 5:
if( ubPicked[0] != ubSector && ubPicked[1] != ubSector )
{
pSector = &SectorInfo[ SEC_M9 ];
pSector = &SectorInfo[ SECTOR( gModSettings.ubWeaponCache5X, gModSettings.ubWeaponCache5Y ) ]; //SEC_M9
pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
if (ubPicked[0] == 0)
@@ -1622,23 +1622,23 @@ void InitStrategicAI()
}
else
{
pSector = &SectorInfo[ SEC_E11 ];
pSector = &SectorInfo[ SECTOR( gModSettings.ubWeaponCache1X, gModSettings.ubWeaponCache1Y ) ]; //SEC_E11
pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
pSector = &SectorInfo[ SEC_H5 ];
pSector = &SectorInfo[ SECTOR( gModSettings.ubWeaponCache2X, gModSettings.ubWeaponCache2Y ) ]; //SEC_H5
pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
pSector = &SectorInfo[ SEC_H10 ];
pSector = &SectorInfo[ SECTOR( gModSettings.ubWeaponCache3X, gModSettings.ubWeaponCache3Y ) ]; //SEC_H10
pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
pSector = &SectorInfo[ SEC_J12 ];
pSector = &SectorInfo[ SECTOR( gModSettings.ubWeaponCache4X, gModSettings.ubWeaponCache4Y ) ]; //SEC_J12
pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
pSector = &SectorInfo[ SEC_M9 ];
pSector = &SectorInfo[ SECTOR( gModSettings.ubWeaponCache5X, gModSettings.ubWeaponCache5Y ) ]; //SEC_M9
pSector->uiFlags |= SF_USE_ALTERNATE_MAP;
pSector->ubNumTroops = (UINT8)(6 + gGameOptions.ubDifficultyLevel * 2);
}