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Externalizations (by Buggler)
- 'Kingpin wants his money' history log hardcoded location to his actual location - John & Mary sector to disappear on quest completion - Dynamo prison sector for Matt's quest - Joey primary & alternate location to be found - Spike sector relocation when assassins are sent - Weapon cache locations git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6477 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -714,7 +714,7 @@ void HandleNPCSystemEvent( UINT32 uiEvent )
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#else
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AddEmail( KING_PIN_LETTER, KING_PIN_LETTER_LENGTH, KING_PIN, GetWorldTotalMin(), -1, -1 , TYPE_EMAIL_EMAIL_EDT );
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#endif
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StartQuest( QUEST_KINGPIN_MONEY, 5, MAP_ROW_D );
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StartQuest( QUEST_KINGPIN_MONEY, gMercProfiles[ KINGPIN ].sSectorX, gMercProfiles[ KINGPIN ].sSectorY );
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// add event to send terrorists two days from now
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AddFutureDayStrategicEvent( EVENT_SET_BY_NPC_SYSTEM, Random( 120 ), FACT_KINGPIN_KNOWS_MONEY_GONE, 2 );
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}
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@@ -723,8 +723,8 @@ void HandleNPCSystemEvent( UINT32 uiEvent )
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// knows money gone, quest is still in progress
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// event indicates Kingpin can start to send terrorists
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SetFactTrue( FACT_KINGPIN_CAN_SEND_ASSASSINS );
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gMercProfiles[ SPIKE ].sSectorX = 5;
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gMercProfiles[ SPIKE ].sSectorY = MAP_ROW_C;
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gMercProfiles[ SPIKE ].sSectorX = gModSettings.ubSpikeNewSectorX; //5
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gMercProfiles[ SPIKE ].sSectorY = gModSettings.ubSpikeNewSectorY; //MAP_ROW_C
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gTacticalStatus.fCivGroupHostile[ KINGPIN_CIV_GROUP ] = CIV_GROUP_WILL_BECOME_HOSTILE;
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}
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}
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@@ -789,9 +789,9 @@ void HandleNPCSystemEvent( UINT32 uiEvent )
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case NPC_ACTION_ADD_JOEY_TO_WORLD:
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// If Joey is not dead, escorted, or already delivered
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if ( gMercProfiles[ JOEY ].bMercStatus != MERC_IS_DEAD && !CheckFact( FACT_JOEY_ESCORTED, 0 ) &&
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gMercProfiles[ JOEY ].sSectorX == 4 &&
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gMercProfiles[ JOEY ].sSectorY == MAP_ROW_D &&
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gMercProfiles[ JOEY ].bSectorZ == 1 )
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gMercProfiles[ JOEY ].sSectorX == gModSettings.ubJoeyPrimarySectorX && //4
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gMercProfiles[ JOEY ].sSectorY == gModSettings.ubJoeyPrimarySectorY && //MAP_ROW_D
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gMercProfiles[ JOEY ].bSectorZ == gModSettings.ubJoeyPrimarySectorZ ) //1
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{
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SOLDIERTYPE * pJoey;
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@@ -804,9 +804,9 @@ void HandleNPCSystemEvent( UINT32 uiEvent )
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else
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{
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// move Joey from caves to San Mona
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gMercProfiles[ JOEY ].sSectorX = 5;
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gMercProfiles[ JOEY ].sSectorY = MAP_ROW_C;
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gMercProfiles[ JOEY ].bSectorZ = 0;
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gMercProfiles[ JOEY ].sSectorX = gModSettings.ubJoeyAlternateSectorX; //5
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gMercProfiles[ JOEY ].sSectorY = gModSettings.ubJoeyAlternateSectorY; //MAP_ROW_C
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gMercProfiles[ JOEY ].bSectorZ = gModSettings.ubJoeyAlternateSectorZ; //0
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}
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}
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break;
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